The Genestealers will Burn - Salamanders released

Space Hulk: Deathwing

Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.

[h1]With 20 New Story Missions and 20 New Flash Missions in a New Playable Chapter to Space Hulk: Ascension, The Salamanders Expansion is the Best Yet! [/h1] The Salamanders are the latest addition to Space Hulk Ascension with focus on fire and flame. This expansion also adds a new campaign playable for all existing chapters with over 30+ hours of additional gameplay and new visual look and feel. [list] [*] Playable Salamanders Chapter [*] Double heavy Terminator option [*] Salamander only flamer pattern [*] 3 new pyromantic psychic spells [*] Ashes to Ashes Campaign with 20 New Story Missions and 20 Flash Missions [*] More puzzle like missions [*] New mission mechanics like rotating bridges and firewalls consuming the levels over time [/list] This update also features a lot of new improvements, fixes and features. 1.2.0 ------- [b]Salamander Expansion (separate purchasable DLC)[/b] - Salamanders playable chapter - “Forge of Heroes” Campaign with 20 story missions and 20 flash missions - Cool story written by Black Library editor Graeme Lyon - Complete new tileset with lava look for Salamander campaign - Broken hallway tile set - Salamanders relic weapon models - Salamanders only diamond pattern flamer template - Dual heavy option to field 2 heavy flamer Terminators at the same time - Salamanders only pyromantic psychic powers - Salamanders can walk through fire - Firewall mechanic eating mission geometry - Rotating bridge mechanic controllable by environment interaction [b]Features and Improvements (free for all)[/b] - Large amount of weapon variants (almost tripling the amount of available weapon options) - Allow restarting/replaying completed campaigns with existing squad - Better and more consistent chapter selection menu - Rune priests called rune priests instead of librarian - Quick save notification popup - Campaigns can now have conditional paths in the mission tree - Lua based script support for more rich features in level design - Dynamic objective lists that change as mission sub objectives are completed - Save slots now show DLC campaign progress - Improved AI for blocked and unavailable paths [b]Balancing[/b] - Tweaks to difficulty (Made start and middle harder) - Powerfist cannot destroy doors anymore - Allowing for attacks with units next to each other in or partly in flamed areas [b]Bugfixes[/b] - Chainfist door destruction animation - Performance fix for blocked GS entry points adding invisible Genestealers - Free shot bug fixed - Spelling fixes - Fix for old save games - Fixed Sin of Damnation mission 14 - Audio system random sound not playing bugfix - Fix some corner case issues not showing briefing objectives correctly - Several UI bugfixes - Acid skill logic fixed - Doors wrong directions bug fixed - Fixed the flame to not propagate onto the obstructed tiles. - Fixed tutorial bug that could break the tutorial by using overwatch - Fixed a movement bug that lead to exceptions and ghost genestealers if clicking on the tiles while unit is moving - Fixed the lines path logic in the mission select screen - Fixed Survival Flashmission with wrong turn-success - Lots of minor bugfixes and improvements