Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000.
[h1]With 20 New Story Missions and 20 New Flash Missions in a New Playable Chapter to Space Hulk: Ascension, The Salamanders Expansion is the Best Yet! [/h1]
The Salamanders are the latest addition to Space Hulk Ascension with focus on fire and flame.
This expansion also adds a new campaign playable for all existing chapters with over 30+ hours of additional gameplay and new visual look and feel.
[list]
[*] Playable Salamanders Chapter
[*] Double heavy Terminator option
[*] Salamander only flamer pattern
[*] 3 new pyromantic psychic spells
[*] Ashes to Ashes Campaign with 20 New Story Missions and 20 Flash Missions
[*] More puzzle like missions
[*] New mission mechanics like rotating bridges and firewalls consuming the levels over time
[/list]
This update also features a lot of new improvements, fixes and features.
1.2.0
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[b]Salamander Expansion (separate purchasable DLC)[/b]
- Salamanders playable chapter
- “Forge of Heroes” Campaign with 20 story missions and 20 flash missions
- Cool story written by Black Library editor Graeme Lyon
- Complete new tileset with lava look for Salamander campaign
- Broken hallway tile set
- Salamanders relic weapon models
- Salamanders only diamond pattern flamer template
- Dual heavy option to field 2 heavy flamer Terminators at the same time
- Salamanders only pyromantic psychic powers
- Salamanders can walk through fire
- Firewall mechanic eating mission geometry
- Rotating bridge mechanic controllable by environment interaction
[b]Features and Improvements (free for all)[/b]
- Large amount of weapon variants (almost tripling the amount of available weapon options)
- Allow restarting/replaying completed campaigns with existing squad
- Better and more consistent chapter selection menu
- Rune priests called rune priests instead of librarian
- Quick save notification popup
- Campaigns can now have conditional paths in the mission tree
- Lua based script support for more rich features in level design
- Dynamic objective lists that change as mission sub objectives are completed
- Save slots now show DLC campaign progress
- Improved AI for blocked and unavailable paths
[b]Balancing[/b]
- Tweaks to difficulty (Made start and middle harder)
- Powerfist cannot destroy doors anymore
- Allowing for attacks with units next to each other in or partly in flamed areas
[b]Bugfixes[/b]
- Chainfist door destruction animation
- Performance fix for blocked GS entry points adding invisible Genestealers
- Free shot bug fixed
- Spelling fixes
- Fix for old save games
- Fixed Sin of Damnation mission 14
- Audio system random sound not playing bugfix
- Fix some corner case issues not showing briefing objectives correctly
- Several UI bugfixes
- Acid skill logic fixed
- Doors wrong directions bug fixed
- Fixed the flame to not propagate onto the obstructed tiles.
- Fixed tutorial bug that could break the tutorial by using overwatch
- Fixed a movement bug that lead to exceptions and ghost genestealers if clicking on the tiles while unit is moving
- Fixed the lines path logic in the mission select screen
- Fixed Survival Flashmission with wrong turn-success
- Lots of minor bugfixes and improvements