Update 5.6.0

[h3][b]Update 5.6.0[/b][/h3] [b]POWER IS POWER [/b] The power levels are at an all-time high in The Arena this week as DISSUN unveils its newest advertisement in preparation for its takeover of the World Tour starting tomorrow. The fuel company has a lot in store for you, so get ready to celebrate Lunar New Year in a powerful way, as a brand-new throwable takes center stage in the festively decorated Arena! [previewyoutube=jNQwQZ5-IZ4;full][/previewyoutube] For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update! [previewyoutube=Tve1q-h0ksw;full][/previewyoutube] [b]DISSUN: FUEL. FIRE. POWER[/b] And finally, you should check out the [b]IVADA Cataclysm Set[/b], now available in the shop! The bundle comes with +2400 Multibucks! We have a patch full of bug fixes as well as some changes to spawns in both Quick Cash and Cashout. Check out the content and balance changes here: [h3][b]Balance Changes[/b][/h3] [b]Quick Cash[/b] [list] [*]Increased the max duration of respawn waves from 25s to 30s[/*] [*]Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s[/*][/list] [i]Dev Note: The changes we made to Quick Cash spawning increased the pace of the mode. These two changes should slow the pace down a little, similar to what we had previously, while maintaining the benefits of spawn waves keeping teams together. We’ll monitor how these perform and continue to adjust as needed.[/i] [list] [*]Changed spawn behavior to prevent teams from spawning very close to enemy players[/*][/list] [b]Cashout[/b] [list] [*]Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives [/*] [*]Changed spawn behavior to prevent teams from spawning very close to enemy players[/*][/list] [h3][b]Content and Bug Fixes [/b][/h3] [b]Animation [/b] [list] [*]Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons[/*] [*]Fixed a rare issue where eliminated players would get frozen and not turn into coins [/*] [*]Clothing will now move correctly when spinning your character in the menus [/*] [*]Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken [/*][/list] [b]Clubs[/b] [list] [*]Added a Club page quick navigation icon to the top of the menu [/*] [*]Party-up requests from Clubs will now show in the event log and prompt a new marker when available [/*][/list] [b]Contracts[/b] [list] [*]Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher [/*] [*]Fixed inconsistencies in the "Eliminate 5 opponents from 30 meters or more using gadgets" contract [/*][/list] [b]Gameplay[/b] [list] [*]Fixed an issue with Goo being able to launch players and objects in rare cases [/*] [*]Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them[/*] [*]Fixed various issues when hold interactions would sporadically cancel [/*][/list] [b]Gifting[/b] [list] [*]Players can now gift full outfits to friends [/*][/list] [b]Performance & Stability[/b] [list] [*]Fixed a rare crash related to the lockbolt [/*][/list] [b]Private Matches[/b] [list] [*]We now allow spectators to reconnect even when a private match is paused[/*] [*]Fixed an issue where input was not working when reconnecting as a spectator [/*] [*]Retain camera rotation when moving from a player to the freefly cam in spectator mode[/*][/list] [b]Settings[/b] VOIP [list] [*]Added the ability to toggle the automatic gain control of the microphone volume to the settings [/*][/list] [b]Specializations[/b] Winch Claw [list] [*]Will now cancel and block vaulting for opponents on successful hits[/*][/list] [b]UI [/b] [list] [*]Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus [/*][/list] [b]Weapons[/b] Spear [list] [*]Fixed an issue where you could start or continue sliding while performing the secondary spin attack[/*][/list] Sword [list] [*]Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance [/*][/list] Duel Blades [list] [*]Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once [/*][/list] Dagger [list] [*]Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down[/*][/list] [b]Security and Anti-Cheat[/b] [list] [*]Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages[/*] [*]Updated anti-cheat methods[/*][/list]