Update #42 - Quests, Random Events, and Interactions - Jun 24, 2016

Infectonator: Survivors

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.

We are happy to announce our newer update! [b]QUESTS AND RANDOM EVENTS[/b] This is it! The quest system is completely done. This is becoming an essential part of your journey to get away and end your struggle against zeds. It is part of the car fix project and you take and finish your each quest to get important items for your car. It involves NPCs and many objects scattered across the area. You need to interact with them and go from one building to another to complete it. Sounds easy, right? Each quest will have randomized variations of the story that you can follow. That means, that we are also having more random events that can occur while you're exploring map and building, staying at HQ, etc. Similarly, these events might actually affect your crews and it depends upon your decision. [i]p.s.: No image available so that you can figure it out yourself :)[/i] [b]EXTRA PROVISIONS[/b] We also have another interesting feature on the beginning of the campaign. [img=http://imageshack.com/a/img922/6408/IomoaR.gif] While this is optional, you can have your chance to bring extra resources, or provisions, with you. You can pick up which pack of provisions you want to have so that you can decide and manage your strategy at the start, but you need to trade them with your available tickets. So, choose carefully. [b]LOOT FROM FRIENDS[/b] [img=http://i.giphy.com/26BRC0kPRICDXvaz6.gif] [i]"Take my gun and carry on the fun."[/i] There is always a chance that you see yourself a little too late to save your friends from dying. The good thing is, you can go not with a empty hand. Don't let the fight go for nothing. Don't let your friends die in vain! Take their equipment and carry on the fight! [b]RECRUIT ON MISSION[/b] Last, but not least, is this! Now, any survivors you meet on your way can be promptly recruited and effectively becoming part of your mission group. First, you will have some dialogs going on (automatically after mission in [b]defense mode[/b] and needing your interaction in [b]explore mode[/b]). If you need them in your ongoing squad, you can take them with you in an instant, otherwise you can either invite them to your base or, leave them. But if you happen to go away from them, there's always chance to see them again and let them be your teammate, if you change your mind. [img=http://i.giphy.com/l41YtF2Vx4jENzp3G.gif] And...! [b]LOTS OF BUG FIXING AND TWEAKING[/b] From in-game performance, graphic glitches, UI management, untidy game levels and objects and so on, thanks to our new programmer buddy! So, stay tuned! [b]Suggestions & Feedbacks[/b] If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' [url=http://steamcommunity.com/app/269310/discussions/]Steam Discussions Forum[/url]. You can also make a shout out on Toge Productions' [url=https://www.facebook.com/togeproductions]Facebook[/url] or [url=https://twitter.com/togeproductions]Twitter[/url]