Update #4 out!

HYPERNOVA: Escape from Hadea

HYPERNOVA: Escape from Hadea combines classic real-time strategy with tower defense in a vast open world, becoming something special in the process – the original RTDS! The world is colorful and charming, but make no mistake: this is a deep and diverse strategy game with old school sensibilities.

Hello gamers, we are happy to announce that [b]UPDATE #4[/b] is out. Here is the changelog for [b]v1.4[/b]: [b]Gameplay[/b] [list] [*]Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;) [*]Changed the attack strategy for Droners – they now behave like all other turrets. [*]Added a “click” sound when adding or removing structures from multiple selection. [*]Added/fixed the voice clip for the final attack message [/list] [b]Bugfixes[/b] [list] [*](Rare bug) Fix for turrets that might temporary miss an enemy [*](Rare bug) Fix for waking up lairs and setting their state [*]Solved UI bug during the landing stage [*]Fix for UI when removing structures from multiple selection [*]Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper [*]Mothership is no longer shown locked in the Database window [*]Other minor fixes [/list] [b]Other[/b] [list] [*]Removed some unnecessary memory allocations. [*]Localization fixes [/list] Enjoy the new improvements and changes! Thanks for your feedback and support! :)