Update 38 - Legacy Awaits

State of Decay 2: Juggernaut Edition

The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.

[b]So Long and Thanks for all the Brains! - [/b]In this update we are addressing long-standing issues, introducing various Quality of Life improvements, and permanently unlocking previously gated or seasonal content, such as the Wizard Van and Winter outfits. [img]{STEAM_CLAN_IMAGE}/36226845/9f3419540745c121da1919fc6971f89b31a3da90.png[/img] This is our final update for State of Decay 2, but this is not the end of the journey! We are now shifting all our focus and resources to development of the upcoming third instalment, [b]State of Decay 3.[/b] [h3][b][u]A Whole Collection of New Outfits[/u][/b][/h3] We’ve packed the world with plenty of loot. Keep an eye out for these newly released outfits, scattered throughout containers for you to scavenge. [img]{STEAM_CLAN_IMAGE}/36226845/b4c347fa367997074e0b223644c7edf39445bf66.png[/img] [b][u]Hats[/u][/b] [list][*][b]Fire Fighter Helmets (4) - [/b]Black, Blue, Yellow, and White[/*][*][b]Fedora (4) - [/b]Tan, Black, Gray, and Brown[/*][*][b]Pilot Cap (3)[/b] - Navy, Brown, and White[/*][*][b]Outback Hunter (4)[/b] - Dark Brown, Light Brown, Black, and Brown[/*][*][b]Gambler Hat (5)[/b] - Black, Prairie, Woodland, Stormcloud, and White[/*][*][b]Trucker Hat [/b]- Fitz[/*][*][b]Campaign Hat (2)[/b] - Park Service Black, and Park Service Beige[/*][*][b]Combat Helmet (6) -[/b] Reactor Security Team, Raven Black, Operation Jungle Tangle, Operation Explosive Dusk, Coyote Brown, and Desert Sand[/*][*][b]Aviator Helmet (3)[/b] - Nightjar Squadron, Crop Duster, and Midnight Bomber Black[/*][*][b]Buccaneer Bandanna (3)[/b] - Gunner Black, Powder Monkey, and Cursed Waters Green[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/3e2a269b2acb7921364481372912669ab1c21d0f.png[/img] [b][u]Outfits[/u][/b] [list][*][b]Gas Station Jacket (3)[/b] - Spiroil, Little Piggy Towing, and Goodweather Air[/*][*][b]Firefighter Turnout Coat (1)[/b] - Tan[/*][*][b]Basic Tee (5)[/b] - Alba Hotdogs, Dirty Bird Espresso, Swine and Bovine, County Fair, and Wooly Bugger[/*][*][b]Pirate Jacket (2)[/b] - Driftwood, and Seaweed[/*][*][b]Kraken Hoodie (2)[/b] - Yellow, and Purple[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/1b82a6878019694e0c2ad663dd9fe213a9df9fc1.png[/img]   [h3][b][u]Re-Releasing Exclusives[/u][/b][/h3] We’re making all content, including the previously time-exclusive items, available to find in containers throughout the world. [b][u]Hats[/u][/b] [list][*][b]Cattleman Hat[/b] - Undead Green[/*][*][b]Combat Helmet[/b] - Shaggy Jack[/*][*][b]Hockey Mask[/b] - Gruesome Killer[/*][*][b]Jack O' Lantern Mask[/b] - Fiery Grin[/*][*][b]Scarecrow Mask[/b] - Grim Stitch[/*][*][b]Swine and Bovine Mask[/b][/*][*][b]Winter Beanie (5)[/b] - Candy Stripe PomPom, Decay PomPom, Light PomPom, Nightmare PomPom, and Snowflake PomPom[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/e54baf963299590688a4246ba1668b93a8fca5e3.png[/img] [img]{STEAM_CLAN_IMAGE}/36226845/1e23ee0e59e45b1e69ddb5da5b5adf23a895fb3d.png[/img]   [b][u]Outfits[/u][/b] [list][*][b]Juggernaut Jacket (3) [/b]- Jugg Heart, Jugg Skull, and Shaggy Jack[/*][*][b]Ninja Hoodie (2)[/b] - Age of Empires II, and Anniversary Logo[/*][*][b]Outlaw Vest[/b] - Sea of Thieves[/*][*][b]Swine & Bovine Apron[/b][/*][*][b]Ugly Sweater (5[/b]) - Blue Snowflake, Candy Cane, Decay the Halls, Holiday Nightmare, and Reindeer Lights[/*][/list] [previewyoutube=i-YjolPELnc;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/36226845/3ccbe512671d0ad59bc9bb572cb925e227020372.png[/img] [b][u]Vehicles[/u][/b] - The following vehicles have a chance to appear in the world [list][*][b]Rhames V[/b] - Tiger Claw[/*][*][b]Brogan Rapscallion[/b] - Pizza Cat[/*][*][b]Brogan Rapscallion[/b] - Anime Team[/*][*][b]Miragra[/b] - Flaming Demon Skull[/*][*][b]Miragra[/b] - Barbed Heart[/*][*][b]Vagabond[/b] - Gambler[/*][*][b]Pilato[/b] - Kraken[/*][*][b]Wizard Van[/b][/*][/list] [b][u]Weapons[/u][/b] - The following weapons have a chance to appear in the world [list][*][b]Titan Bat - [/b]Melee Weapon: Blunt[/*][*][b]Zed Piercer - [/b]Melee Weapon: Blunt[/*][*][b]Zed-Swatter - [/b]Melee Weapon: Blunt[/*][*][b]Skullsplitter - [/b]Melee Weapon: Bladed[/*][*][b]Grass Cutter - [/b]Melee Weapon: Bladed[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/095ff08610ff21943e23ccf04304ced6c59578cc.png[/img] [b][u]Quality of Life Improvements[/u][/b] [list][*][b][u]Water will Slow Vehicles[/u] - [/b]Water resistance will now reduce vehicle speed while travelling through lakes and waterways. Be sure to choose the right vehicle type for the job as each handles differently. A 4x4, for example, will outperform a Sports Coupe in the water.[/*][*][b][u]Community Inventories[/u][/b] - While over in the base, you can now access individual Survivors' inventories from the Community screen, allowing you to quickly view or equip their items, transfer items between you, or store their gear (including rucksacks) into base storage. No more hunting around the base to find the Survivor you need![/*][*][b][u]Zombie spawning has been removed after certain noise events[/u][/b] - Failed search crashes and door slams will no longer spawn new zombies. These noise events will now simply attract already existing zombies to the location.[/*][*]We’ve reduced the distance at which characters automatically attempt to climb down from ledges. Additionally, characters will no longer attempt to climb down unintentionally whilst the player is aiming, which could often lead to some frustrating moments.[/*][*]Rucksacks can now be deposited at claimed Landmark Outposts.[/*][/list][h3][b][u]Game Adjustments[/u][/b][/h3][list][*]The likelihood of the Blood Donor Enclave Arc appearing has been adjusted to match that of the other Arcs.[/*][*]The Blood Donor Morale Bonus has been adjusted to +6 Community Morale, down from the previous value of +15, which was deemed too strong.[/*][*]The following weapons can be obtained as rewards for defeating the Black Heart and killing a Jugg during the Gargantua Mutation Curveball: [b]RTX Piranha, RTX Rampart, RTX Cyclone, RTX Cyclone Tactical, and MCX Osprey RT.[/b][/*][*]In response to community feedback that it was appearing too frequently, the delay and cooldown for the Bangernomics Curveball have been somewhat increased.[/*][*]There is now a chance for new characters to receive the Blood Donor trait.[/*][*]Prone Zombies set up to ambush now have an increased sight range from 1m to 6m, allowing them to react more quickly to approaching characters.[/*][*]The health of the Gargantua Mutation Juggernauts has been increased for each level of Impact in the Curveball Settings.[/*][*]The Haven Device has been rebalanced to improve it’s overall effectiveness. It will now have a noticeable presence over the course of multiple waves during a base siege.[/*][/list][h3][b][u]Bug Fixes[/u][/b][/h3] [previewyoutube=BNzWEgC2JRU;full][previewyoutube=29o-kIYsFB8;leftthumb][/previewyoutube][/previewyoutube]   [u]Gameplay Fixes[/u] [list][*]Improved the reliability of the automatic ladder interaction which would sometimes fail, causing the character to walk right over the ladder and fall from a height.[/*][*]You can now build a staging area after claiming the Leeds Concrete Silos landmark. Additionally, the previous issue of the ‘Elimination of Daily Materials Cost’ stacking has been resolved.[/*][*]Using heavy weapons now correctly grants Endurance XP as intended.[/*][/list] [u]Zombie and Combat Fixes[/u] [list][*]Fixed a bug in which Zombies sometimes became unresponsive after getting stuck in their idle state.[/*][*]Fixed an issue in which the finisher prompt appeared when a finishing move could not be executed due to lack of stamina.[/*][*]Fixed an issue in which Zombies would sometimes attack and magnetically teleport towards survivors on upper levels.[/*][*]Fixed an issue where a downed hostile human would remain incapacitated indefinitely.[/*][*]Resolved an issue where melee attacks missed when they should have hit.[/*][*]Fixed an issue where Ferals could instantly destroy certain vehicles by attaching to and attacking specific points.[/*][*]Resolved an issue in which Blood Plague Bloaters were not appearing in Heartland Hordes.[/*][/list] [u]Curveball Fixes[/u] [list][*]Fixed an issue where the Radio Silence Curveball could not appear correctly in Drucker County, Cascade Falls, and Meagher Valley.[/*][*]Resolved an issue where Ignited Zombies during the Fuelling the Plague Curveball were not receiving any damage from weapons.[/*][*]Resolved an issue where Armored Zombies persisted after the Lost Platoon Curveball had expired.[/*][*]Removed the unintended instances where the same Curveball could appear twice simultaneously.[/*][*]Resolved a bug that caused Curveball objectives to be unpinned or removed from the Goals menu when their Optional Objective was completed.[/*][*]Resolved an issue where some Curveball effects did not update after changing Impact in the Curveball settings.[/*][*]Fixed an issue where the Vicious Rumours Curveball displayed incorrect values when adjusting the impact in the Curveball settings. Previously, the ‘Less Influence Received from Selling’ minor effect had major values, and vice versa, causing the curveball to reduce the influence gained from trading more than intended.[/*][*]Resolved various issues where the Vicious Rumours Curveball did not increase the radio prices for the Independence Pack and the Locate Plague Heart radio command.[/*][*]Adjusted Vicious Rumours to display the correct sell prices when the Curveball is active.[/*][*]Adjusted the Curveball Stamina action effects in 'Up and At Em’ and ‘Under the Weather’ to account for all stamina-cost actions.[/*][*]Reimplemented the damage warning that triggers when entering the Toxic Miasma of a Black Heart.[/*][*]Fixed an issue in which Curveballs appearing could cause a crash on multiplayer.[/*][/list] [previewyoutube=29o-kIYsFB8;full][/previewyoutube] [u]Mission Fixes[/u] [list][*]Resolved a crash issue that occurred when approaching the mission location for one of the ‘Mysterious Broadcast'.[/*][*]Resolved the issue where Zombies from infestations were not spawning in taller buildings (such as the Factory Husk in Heartland), which prevented clearing the infestation and potentially blocking certain missions.[/*][*]Resolved an exploit in Heartland where the CLEO Supply drop mission could be bypassed by leaving the site and returning to zero Zombies, which auto-completed the mission. Now, the mission will be abandoned and must be redone.[/*][*]Resolved an issue in ‘Living in a Materials World’ where the optional objective might be impossible to complete under certain conditions.[/*][*]Resolved an issue in ‘Builder Legacy: Useful Utilities’ where Energy Drinks now count towards completing the objective of building an item that requires power or water[/*][/list] [u]UI and Settings Fixes[/u] [list][*]Reduced max curveball cards visible in the journal and introduced enhancements to the functionality, user interface, and reliability of the Curveball Journal Page, including correct presentation of different languages in the prompt bar.[/*][*]Resolved the issue of community names being truncated on the community selection screen.[/*][*]Resolved an issue where the FOV value reset after updating the Accessibility settings.[/*][*]Fixed issue with luxury crates missing exclamation marks on certain items.[/*][*]Resolved a bug where the vehicle UI indicated it was destroyed even after being repaired with a toolkit.[/*][*]Resolved an issue with inconsistent appearance and function for the 'Drop' prompt on your character inventory when interacting with a vehicle trunk.[/*][*]Resolved an issue where the Locker Icon disappeared at short distances, making it difficult to find.[/*][*]Resolved an issue where the Curveballs have Awoken notification appeared every time a session was reloaded.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/af8782525ab1f8adc69ac77d5a4500e1103cc571.png[/img]