Update 29: Fields of View

State of Decay 2: Juggernaut Edition

The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.

We’ve given our three original maps a graphical overhaul! Drucker County, Meagher Valley, and Cascade Hills all look better than ever. [list][*]The arid landscape of[b] Drucker County [/b]is even more unique. Featuring red rocks, a dusty-yet-clear sky, and drier climate.[/*][*][b]Meagher Valley[/b] received new distant vistas, fresh terrain painting, and foliage updates. Look for deciduous trees along the river valley![/*][*]Updated foliage, repainted terrain, and improved rocks are just the start of [b]Cascade Hills'[/b] graphical improvements.[/*][*]Players can now set their [b]Field of View. [/b]Head to the settings menu to adjust.[/*][*][b]Heavy weapons now destroys fences[/b]. Swing away.[/*][/list] … and that’s just the headliners. Keep reading to learn more about Update 29. [img]{STEAM_CLAN_IMAGE}/36226845/39bad96a6a0d66a4ce6386f6b42e46927782f194.jpg[/img] [h2]Graphical Overhaul[/h2] [b]The original three State of Decay 2 maps have all leveled up.[/b] Not to be outdone by the newcomers, Drucker County, Cascade Hills and Meagher Valley have received a graphical overhaul. [list][*]We’ve added new vista elements to each map’s horizon. Look around in each map to take in the fresh views.[/*][*]Foliage and rocks have been replaced with updated versions. Tree and foliage placement has been adjusted to match the surroundings.[/*][*]Skies and nighttime lighting have been adjusted per map. Each map has a unique lighting model and feel. Nighttime brightness has been adjusted to meet Trumbull Valley and Providence Ridge standards.[/*][*]The terrain has been repainted for a more natural look.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/1e1c9af60473ce1a65fb3c8f884a8216a06256f2.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36226845/fe4be7d12577022d0ad86352df8721bb3f8095a3.jpg[/img] [h2]Heavy Weapons Destroy Fences[/h2] [b]Heavy weapons can now smash fences. [/b]Why wouldn’t they? Swing a heavy weapon near a fence to start the fun. [img]{STEAM_CLAN_IMAGE}/36226845/1df10f5dbaf1ee6f4aa2f839b0a77330a8f86cd0.jpg[/img] [list][*]Any fence that can be broken by a vehicle can now be dismantled by a heavy melee weapon.[/*][*]Also impacted in the mayhem: Windows, Sign Posts, and a few more props.[/*][*]Note: Despite the name, the Open Range Pack’s Fencing Tool does not destroy fences.[/*][/list] [h2]Field of View[/h2] Implemented by popular demand![b] You can now set the field of view in the settings menu.[/b] [list][*]Go to Settings > Video > Field of View to adjust.[/*][*]Field of View can be set to anywhere between 40 and 100 degrees, with 70 as the default value.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/dc1f4b355f09edf1b97a7fa27f47bf14fa6f1b88.jpg[/img] [h2]Quality of Life Improvements[/h2] We’ve also continued our quest to make [u]State of Decay 2[/u] more fun in [u]all sorts[/u] of ways, with every single update. Check out the tweaks and improvements below. [h3]Environment[/h3][list][*]We fixed a small hole in the ground northwest of Jurassic Junction in Trumbull Valley[/*][/list][h3]Gameplay[/h3][list][*]Axes make sound again when impacting an armored Zombie.[/*][*]The Echo Lab Research Station can once again produce 10 Plague Samples if your community has the Pathology skill, as it should.[/*][*]Gunslinging’s Aim Snap ability no longer removes spread on shotguns. The Aim Snap target will be hit, but the spread is now preserved.[/*][*]The host’s character will now fall when standing on top of a moving vehicle. Sorry to take car surfing away again.[/*][*]We fixed an issue where characters can be stuck in a state where they can’t move after briefly sprinting. This should no longer occur.[/*][*]Dismissing a follow while crouching no longer causes that AI character to crouch walk everywhere.[/*][/list][h3]User Interface[/h3][list][*]Red Talon and Network specific weapons now have small icons in the corner of their inventory squares to help identify them. Note: This iconography is not associated with a Bounty Pack.[/*][*]The Secken’s Work Station site has stopped its lying ways and no longer says its claimable.[/*][/list][h3]Bases and Facilities[/h3][list][*]Updated the Landmark Outpost menu to clarify initial vs ongoing resource cost presentation for Landmark Outpost Strategies.[/*][*]The Haven Device build description now calls out that the player will need to find the Haven Capsule in Trumbull Valley. (hint: Help Izzbee and Dr. Hoffmann.)[/*][*]Instead of constantly enabling and disabling, the “Packing the Bunk” passive now stays enabled in communities with 8 or more survivors.[/*][/list][h3]Missions[/h3][list][*]Refusing to help in “Marshall Stories: New in Town” now causes the mission to fail. That’s what you wanted, right? Jerks.[/*][*]In Heartland, dialogue no longer plays out of order during “Neighborhood Unrest” when Quincy is dead.[/*][*]The Still Life mission now tells you the name of the site where you should go.[/*][/list][h3]Miscellaneous[/h3][list][*]Advanced Toolkits can now sometimes be found in Plague Hearts on Lethal difficulty.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/fa5e82cd8bab19299065548b16ccb34ba640ca8e.jpg[/img]