Update 37 - A Light in the Dark

State of Decay 2: Juggernaut Edition

The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.

[b]Hey survivors![/b] This update brings exciting new missions to support the [url=https://redcrossblood.org/sod]American Red Cross[/url] (#SummerofSurvival), customizations, new challenges, and more. We're introducing Curveball events with a fresh twist, along with a new control panel to tailor them to your liking. Plus, we've implemented a raft of quality-of-life improvements and major bug fixes. [img]{STEAM_CLAN_IMAGE}/36226845/75c6d06990a917c40d32f9d7e8f7f4f9d2ffecf0.png[/img] [b][u]Red Cross Event[/u][/b] [b]The undead may crave it, but survivors desperately need it too![/b] Undead Labs, in partnership with the American Red Cross, urge you to donate blood. [b]By giving blood, you give a bit of yourself to help save a life! [/b]The blood supply is critical. Blood cannot be saved or stockpiled. Don't let the blood banks run dry - donate today and become a real-life hero! Find out more at https://redcrossblood.org/sod [b]Together, we survive![/b] [list][*][b]New Special Enclave [/b]- With one member missing and another critically injured following a disastrous skirmish, an Enclave is desperate for help. Are you prepared to give your blood, sweat and tears to save them?[/*] [img]{STEAM_CLAN_IMAGE}/36226845/16ebd86e0bb98c43f4102d1b719aa5fb4a2cd820.png[/img] [b]New Cosmetics - [/b]Unlock three new cosmetic rewards from assisting the new special enclave![list] [*][b]Blood Donors Jacket[/b] - [i]Not all heroes wear capes… Some wear Jackets![/i][/*] [*][b]Blood Donor Basic Tee[/b] - [i]Time to make Zombies donate their blood to the floor![/i][/*] [*][b]Blood Nurse Basic Tee[/b] -[i] This nurse seems totally trustworthy, nothing to worry about...[/i][/*][/list][/*] [img]{STEAM_CLAN_IMAGE}/36226845/119a1f9ec3472db7102e7131f3b2423ccfe8c6fa.png[/img] [img]{STEAM_CLAN_IMAGE}/36226845/fde2cdcbd0bd6c4d237ed0f092831365c0151597.png[/img] [*][b]New Traits - [/b]Two new traits have been added as part of this mission. These traits will be applied to some members of the new special enclave.[list] [*][b]Blood Donor Trait - “[/b]Donating blood has always been my thing. Before the apocalypse, the need was constant.”[list][*]+15 Morale[/*][*]+100% Resting Trauma & HP Recovery[/*][*]+3 Levels to Cardio[/*][/list][/*] [*][b]EMT Driver Trait - [/b]“I responded to an emergency, when I got there, the scene was full of the undead.”[list][*]Grants Driving Skill[/*][*]+4 Levels to Cardio[list][*]Allows Cardio Specializations[list][*]Powerhouse[/*][*]Backpacking[/*][/list][/*][*]New Hero Bonus - EMT Vehicle Delivery[list][*]Grants a radio command to request and have one of the following vehicles be delivered:[list][*]Ambulance[/*][*]Bloodmobile[/*][/list][/*][/list][/*][/list][/*][/list][/*][/list][*] [img]{STEAM_CLAN_IMAGE}/36226845/ec947e57bc7f147a81558d3405646268bd0ae4af.png[/img] [b]Bloodmobile Permanently Unlocked[/b] - The Bloodmobile is BACK and this time it is here to stay! Unlock it as part of the new special enclave missions, or through the new EMT Driver trait![/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/e6aee3097c183d90f95a94447f89f27379928a48.png[/img] [b][u]Nighttime Improvements[/u][/b] We’ve implemented changes to address some of the issues players encountered during the night. [img]{STEAM_CLAN_IMAGE}/36226845/f54976f3b91c75edce0c02c25c9e8075699d3e3b.png[/img] [list][*][b][u]Stronger Flashlights[/u][/b] - In this update we have made the flashlights stronger, making them a far more useful tool for both exploring the world at night, and dark indoor locations during the day.[/*] [img]{STEAM_CLAN_IMAGE}/36226845/843f55ee8d7f1450b2b8061b49559f79649acfd0.png[/img] [*][b][u]Better Night Time Lighting[/u][/b] - We have also slightly adjusted the overall night time lighting to make it a bit brighter and more readable.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/6a869e9c9026ed8f1da8f459302141a4d5f0362c.jpg[/img] [b][u]New Curveball Settings[/u][/b] [b]Choose Your Own Apocalypse![/b] - The new control panel located on the Curveball screen lets you customize events – balance, frequency, impact – it's all up to you! [img]{STEAM_CLAN_IMAGE}/36226845/fbd26de4afa4062f82725990ee2fe8c7e9077122.png[/img] [list][*][b]Toggle Settings - [/b]Within the Curveball screen you'll be able to enable these settings, or keep with the default Curveball experience.[/*][*][b]Balance Slider - [/b]The Balance Slider allows you to adjust the type of Curveballs you receive, such as tipping the balance in favour of more beneficial events. Alternatively, if you're up for a fight you turn karma against you for more of a challenge![/*][*][b]Frequency Slider - [/b]The Frequency Slider allows you to adjust how often new Curveballs will appear. Using this option you can prevent any more occurring, or crank up the speed so new events will be right around the corner.[/*][*][b]Impact Sliders - [/b]There are two Impact sliders! One affects the positive Curveballs, the other affects the negatives, and between them these sliders determine the presence they have on your play session. They can influence the following:[list][*][u]Duration[/u] - How long that type of Curveball will remain in the world if it is timed.[/*][*][u]Effect Strength[/u] - How strong the modifiers are within the Curveball. For example, an effect which increases the amount of damage a zombie deals will be even greater if the Impact Slider is high.[/*][*][u]Range[/u] - Curveballs that have a visible area of influence will have an increased size on higher impact.[/*][/list][/*][/list] [b][u]New Curveball Events[/u][/b] [img]{STEAM_CLAN_IMAGE}/36226845/705d6214097d78a4c2d67d8720a7b4cebf868b0b.jpg[/img] [list][*][b]Bangernomics - [/b]Keeping your rides running smoothly even before the apocalypse was a pain. Nowadays keeping these heaps of junk on the road is even more problematic. This Curveball affects the handling and performance of your vehicles.[/*][*][b]Smoke Storm[/b] - The wind has carried over a dense, thick plume of smoke from a mysterious explosion at a chemical plant a few miles out of town. This Curveball creates a suffocating smog that lowers your visibility.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/05538f786f49a1f95829dea07d5bb7f1ecdbf560.png[/img] [b][u]More Quality of Life Improvements[/u][/b][list][*] [b][u]Home Base Minimap Marker[/u][/b] - A new marker on the minimap will always point in the direction of your home base, so you don’t need to keep placing down a waypoint each time you want to head home. This new home base marker can be toggled on and off in the HUD settings menu.[/*] [*][b][u]Threaten Enclave Check[/u][/b] - We have added an ‘Are you sure?’ confirmation on the act of threatening another Enclave, giving you a chance to back out.. if you’re having second thoughts.[/*] [*][b][u]Enlist Followers from the Community Screen[/u][/b] - You no longer need to run around searching for a specific follower. When in range of your home base you can now directly enlist a follower to join you from the Community screen.[/*] [img]{STEAM_CLAN_IMAGE}/36226845/65a8e3de445a2ed41a469f6e09e21f23ac873e98.png[/img] [*][b][u]Disengage from Locked Doors[/u][/b] - It’s now really easy to walk away from a locked door without using force to open it.[/*] [*][b][u]Cancel out of a Failed Grapple Animation[/u][/b] - Previously, when trying to grapple or assassinate a Zombie from the front you could be locked into a failed animation which prevented you from performing other actions for an extended period of time. This could prove frustrating and was often no fault of the Player. It is now possible to dodge out to cancel this animation.[/*] [*][b][u]Freak Spotted Voice-Over[/u][/b] - The "Freak spotted" voice-over can be misleading, as it sometimes plays when a Survivor detects a Freak that's not actually visible. To improve accuracy, the spotting call will now only trigger when the identified Freak is within the Survivor's line of sight.[/*] [*][b][u]Cinematic Kill Cam Toggle[/u][/b] - During decapitations of undead enemies, the game can transition to a "Zombie Finisher" camera animation. While undeniably cool, this effect isn't universally preferred and can sometimes disrupt gameplay at inopportune moments. It can now be toggled on or off within the GAMEPLAY settings menu.[/*] [*][b][u]Zombified Community Members Marked[/u][/b] - Upon becoming a zombie, deceased community members are now marked with a coffin icon, making identification and retrieval of their belongings easier.[/*] [*][b][u]Trunk Space Increased for Certain Vehicles[/u][/b] - The Ambulance and Bloodmobile have increased from 9 > 15 trunk slots, and the Trumbull 4x4 and Burninator have increased from 6 > 8.[/*] [*][b][u]Curveball Adjustment : Gargantua Mutation Objective[/u][/b] - The Curveball which mutates Juggernauts to be even harder now has an objective. Killing a Gargantua Jugg will end the Curveball and award 150 Prestige points.[/*] [*][b][u]Curveball Adjustment : Black Heart Damage Thresholds[/u][/b] - The Black Heart will perform more frequent expulsions and calls for reinforcement when reaching certain levels of damage.[/*][/list] [b][u]XBOX One Crash Fix[/u][/b] Players on Xbox One have reported crashes due to memory issues, often occurring within an hour of gameplay. To address this, we've implemented a fix that will automatically detect memory overload before a crash occurs. A short, 2-3 second loading screen will appear to free up memory, preventing the crash and ensuring a smoother gameplay experience. [img]{STEAM_CLAN_IMAGE}/36226845/0b2dcac544985c779d1c6f837b7e77f9b6ba0070.png[/img] [b][u]Other BUG Fixes[/u][/b] [list][*]Removed the unintended, unfair situation in which zombies could suddenly magnetise towards you with a grapple / tackle attack, despite dodging past or away from them.[/*][*]Fixed an issue in which the Black Heart wasn’t awarding the correct loot after being defeated.[/*][*]Fixed an issue with incorrect values assigned to the Zombie Toughness modifier that affected a few Curveballs.[/*][*]Small UI & UX Improvements to the Curveball screen and notes.[/*][*]Fixed an issue with key binds on the radio, inventory and character menus not working correctly.[/*][*]Fixed a bug in which nothing was being spawned during an Infestation mission, preventing it from being completed.[/*][*]Fixed a title crash caused from Curveballs becoming active when relaunching a community[b].[/b][/*][*]Fixed a title crash caused when a Player is searching inside a loot container while the Fuelling the Plague Curveball is active.[/*][*]Fixed an issue with the Juiced Up Curveball ending too soon.[/*][/list] [img]{STEAM_CLAN_IMAGE}/36226845/eabe3fc570b324bdbffbac11d9bb2e86267367a4.png[/img]