Update #34 v1.37.0 More Fixes!

Abalon: Roguelike Tactics CCG

Abalon is a roguelike adventure that fuses tactical turn-based combat and card strategy. Choose your summoner and explore a tabletop world to discover its secrets. Build the perfect deck, outsmart your enemies and become legend!

[h1]Greetings Players![/h1] Today’s update is a large set of fixes for player reported issues. I’m still working to respond to all of the feedback from our latest major update (Gear Up!) so if you haven’t seen your feedback addressed below, rest-assured, I’ll have another update coming soon. [h1]v1.37.0 Release Notes[/h1] [olist] [*][b]Fixed bug[/b] where a corrupted save file caused by a Summoner being removed from play during a battle in Horde Survival mode could result in an endless error loop even after closing and restarting the game. (Thanks PhiatJustitia) [*][b]Fixed bug[/b] where a Summoner equipped with Joker potion defeated by a Toxic Spore resulted in that Summoner being removed from play (causing the error above) (Thanks PhiatJustitia) (As a special note, I was able to both fix your bug and correct your corrupted save file so you’ll be able to continue your game next time you login) [*][b]Fixed bug[/b] where transforming a Summoner into another unit twice in a row (for example, into a bear and then into a tiger) would result in its Summoner status being lost. This resulted in several problems, like being unable to Use, Recycle or Discard cards or retreat from battle. It also caused your Summoner to run away from combat at the end of the fight. (Thanks Kowalth and Andy Mickey) [*][b]Fixed bug[/b] where monitors running with 1365x720 (300% scale) and 1470x920 (200%) scale resolution in full screen would throw an exception. (Thanks stottinator for providing a reproducible edge case that helped me finally fix this bug) [*][b]Fixed bug[/b] where the game would appear to infinitely display the loading screen when a new required game version update is available instead of displaying the message directing the player to update their game client. This occurred if the server responded before the client finished loading. [*][b]Fixed bug[/b] where equipment cards given by high-roller npc could go to deck and cost mana instead of the satchel (Thanks ink and Fareley) [*][b]Fixed bug[/b] where equipment cards given by the fairy could go to deck and cost mana instead of the satchel (Thanks Harr·Megiddon and Kowalth) [*][b]Fixed bug[/b] where Orb of Insight was surfacing equipment cards as non-satchel. The orb will no longer surface equipment cards as spell card choices to adhere to the Gear Up rules logic that all equipment is now satchel cards, not deck cards (Thanks Harr·Megiddon) [*][b]Fixed bug[/b] where damage from the Mana Stone artifact was getting absorbed by armor. [*][b]Fixed bug[/b] where unequipping/re-equipping armor could regenerate damaged armor, allowing players to bypass damage caused by Heatwave. Damage caused from Heatwave now ignores armor as it should thematically. (Thanks Lord Cameron). [*][b]Fixed bug[/b] where equippable consumable items (Weighted Die of Theron, Four Leaf Clover, Ghost in a Jar, Joker’s Last Stand, Pylactery Potion) were returning to the satchel after being used. (Thanks Lord Cameron, ink and 妖娆的山药) [*][b]Fixed bug[/b] where Trinity Orb would trigger its ability when playing cards from the satchel outside of combat. The orb will now only trigger during battle as intended. (Thanks ink and Fareley) [*][b]Fixed bug[/b] where cards added to discard pile via a summoned creature being defeated would trigger the Incinerator’s ability to generate extra mana. The Incinerator will now only trigger mana when cards are discarded from the player’s hand via the discard action. (Thanks ink) [*][b]Fixed bug[/b] where a Wizard Hat added to the spell deck could produce a satchel card version of the hat whenever it was unequipped. (Thanks ink and xacegod) [*][b]Fixed bug[/b] where Metamorph exhibited strange behavior when equipped with items and morphing into another unit including life not being reflected correctly for equipped buffs (ex: celestial hearth) and creating duplicates of equipped items (Thanks ckdee, Jear and NMP). The Metamorph will no longer transfer equipped items to the unit is morphing into. Instead, items equipped to the Metamorph will be removed while transformed, and then, after being transformed back, the Metamorph will have kept its equipped items. [*][b]Fixed bug[/b] where an AI ranged unit equipped with a melee weapon could still fire (in a hilarious fashion) its new melee weapon as if it were a bow and arrow. (Thanks ellaris) [*][b]Fixed bug[/b] where Glyph of Nithsrot doesn’t work with ranged attacks. I decided to change this ability and the wording to be such that unit must be melee attacked for the ability to trigger. (Thanks xacegod) [*][b]Fixed bug[/b] where weapons with Pierce couldn’t be equipped if the Summoner’s power was below 1 (Thanks mr.kitty) [*][b]Fixed bug[/b] where player was stuck in an endless loop after battle due to a mutated and mind controlled snake returning a non-mutated snake owned by the enemy after battle. This was a fun bug to figure out :) (Thanks Lap) [*][b]Fixed bug[/b] where player is knocked into water for lethal damage but they have the Joker potion which should revive them, and as a result, their Summoner is removed from the game, resulting in a battle that cannot be ended. (Thanks pellemat696) [*][b]Fixed bug[/b] where it was unclear that Rogue’s bonus attack on enemies with 1 life remaining only triggers on ranged attacks. I made it so the rogue's ability now works for melee as well. (Thanks ink) [*][b]Fixed bug[/b] where player opened a sarcophagus and immediately right clicked on guardian that jumped out caused a soft lock. (Thanks Fareley) [*][b]Fixed bug[/b] where the Warlock Staff wouldn’t target units at range if moving away from enemies who originally surrounded you to shoot them. (Thanks mr.kitty, NMP and xacegod) [*][b]Fixed bug[/b] where unequipping items that affect health (like the Samurai Helmet) could make shopkeepers turn hostile on the player. (Thanks mr.kitty) [*][b]Fixed bug[/b] where units with lunge were still required to attack boxes and barrels adjacently in explore mode. They’ll now attack surrounding objects diagonally. [*][b]Fixed bug[/b] where ranged units equipped with a melee weapon would sometimes use their dagger stab attack animation instead of the animation for the equipped weapon. [*][b]Fixed typo[/b] in marauder ambush encounter "verocity" should be "ferocity" in text description (Thanks dragoonO1) [/olist] [h2]Black Screen/Loading Issue:[/h2] I am still trying to fix the “Black screen” on load error that’s being reported (mostly by Chinese and Korean players with what I suspect are AMD graphics cards with specific driver versions). I’ve put in several potential fixes, but I have yet to receive player response to let me know if the issue is in fact resolved. If you have encountered this issue in the past or are experiencing it now, please reach out via the in-game report, [url=https://discord.gg/d20studios]Discord[/url], or Steam friend request so I can help you. [b]Also note: [/b]A temporary fix that seems to work is kicking the game into windowed mode using Ctrl+F [h2]Thanks for Your Support![/h2] Thanks again for reporting these issues and providing me an opportunity to create a better game experience for you. Remember, Steam reviews are the life-blood of indie devs like myself. If you’re enjoying the game and the service you’re receiving, please hit that thumbs up icon for Abalon in your Steam library and let me know how you’re enjoying the game :) [img]{STEAM_CLAN_IMAGE}/40840856/acc037df86e22a04bb6a29561a45599217ce1afc.jpg[/img]