Update 29 FAQ

Pavlov

Pavlov vr is a multiplayer shooter in VR with heavy focus on community features. Realistic reloading features and fast paced combat as part of the core experience. Play the #1 most popular VR shooter on PC today.

[h3][b]Why is the modkit taking so long?[/b][/h3] We are continuing to work on the mod.io integration and some of the newer features. We are trying to make upgrading your UE 4.21 content as easy as possible. [h3][b]Why is the update taking so long?[/b][/h3] We're trying to get Unreal on a stable version that will work with all the platforms we currently plan to service. For example, we have to upgrade to 5.1.1, and perhaps we may have to upgrade again to 5.2. [h3][b]What has the team worked on since the last beta?[/b][/h3] [list] [*] We have been working on new map designs and other assets for both Pavlov Shack and Pavlov. [*] Optimizing current maps and beginning a new process for revamping the lighting [*] Added our new intro and main menu theme song composed by Anthony Casalena [*] Overhauled the offset adjuster in the shooting range based on feedback [*] Addressed some launching issues for some folks who could not run the beta [*] Refactoring our server infrastructure for more robust reliability and content delivery. [*] New Russian character added [*] Various bugs have been addressed, large and small [*] Fixed right eye rendering setting that broke in the 4.21 engine [/list] Sneak peek of our one of our newest maps in development, Autumn, which will come after Update 29. [img]{STEAM_CLAN_IMAGE}/27034643/bcbabd9b2fb0e908bc0ba388cc4e4a6da96c27a0.png[/img] [h3][b]Why is Vankrupt Games partnering with Mod.io, rather than using Workshop?[/b][/h3] mod.io is a cross-platform UGC solution for our needs as we expand platforms. This allows for easy content delivery networks that is universal. We are launching with PC support, with Meta Quest and PSVR versions with in-game integration to follow. Partnering with mod.io ensures we can provide official mod support to all Pavlov VR players, regardless of platform or store preference. [h3][b]On which platforms can I access mods?[/b][/h3] For the update's release, PC platforms (Steam) will have access to official mod support. All players can view and download mods directly in-game, or on the mod.io website. Support for other VR platforms, including Meta Quest and PSVR2, may follow. [h3][b]What can Mod.io do that Steam Workshop can't?[/b][/h3] We can finally cancel in-progress downloads! This was previously not available on the PC version of Pavlov due to limitations of the Steam Workshop API. Additionally, we can now download/upload mods for specific platforms to split the server/client files, so you don't have to download both. Additionally, this could also open the door for some degree of cross-play mods between Shack and PC that players can choose to opt into. This would not affect the integrity of the PC version of Pavlov as we will continue to generate content with a high level of fidelity that the PC and PSVR2 have. [h3][b]I don't want to lose all of the old mods, why can't you just keep Workshop?[/b][/h3] The engine upgrade will break all of the legacy mods on 4.21 whether or not we use Mod.io. Older Unreal Engine version content is not backwards compatible with newer engine versions. [h3][b]Will the experience differ for VR Platforms versus PC players?[/b][/h3] Vankrupt Games is partnering with mod.io to provide continuity of experience for all players. PC, Meta, and PSVR players can play this content as part of Pavlov VR. Some mod content may only be available on PC, due to technical limitations and other factors. [h3][b]Why are you releasing on PC first, and then VR Platforms later?[/b][/h3] The reason we are staging the rollout beginning with PC is to ensure mods are ready for all players, and PC allows for faster iteration, testing, and improvements. This will also ensure our release to VR platforms will be fully populated with mods created by our passionate PC community. [h3][b]Do I need a mod.io account to submit or play mods?[/b][/h3] To submit mods created for Pavlov VR, Creators must create an account with mod.io. Players can download mods without a mod.io account. However, you can create a mod.io account to manage a mod collection, rate content, and comment on mods. Account creation is simple, requiring email or Steam authentication for the user. Once a mod.io user account has been created, players can browse, rate, and comment. In the future, we will implement subscribing to mods via the mod.io website. [h3][b]Will I still be able to play the workshop content?[/b][/h3] You will no longer be able to access workshop content on Update 29. However, we will create a legacy branch so you can switch to an older version of Pavlov and access the content currently in Workshop. Server binaries for Update 28 will still be available for community server owners. [h3][b]When will update 29 officially release?[/b][/h3] We will continue to iterate on the Pavlov Beta branch during the PSVR2 launch. This will be beneficial for several reasons. We want to ease into the crossplay functionality so we can monitor the performance of the new backend systems and address any potential issues to ensure a more smooth official release for PC. This will also give the content creators who are creating Modkit content ample time to update their projects and experiment with the new features. [h3][b]Can PSVR2 players access mods or custom maps?[/b][/h3] Currently, at launch, PSVR2 will only be able to access the base maps and game modes included with the game. In the future, we are going to work towards Vankrupt curated mods that are accessible to PSVR2. We do not have an ETA to share at this time. [h3][b]What does "curated mods" mean?[/b] [/h3] We will need to verify the assets are legally obtained by the map/mod authors, and that they do not contain objectionable content that would be considered too offensive, and make sure content is properly optimized. [b]Curation only applies to potential PSVR2 mods. PC will not be curated.[/b] [h3][b]Does PSVR2 have features the PC version does not?[/b] [/h3] [list] [*] Adaptive trigger features unique behavior on a per gun level [*] Eye tracking for the character's eyes [*] HMD haptics on head damage [/list] In summary, we want to create a new foundation for Pavlov to operate with. We aim to be platform agnostic and future proofed for the years to come with the inclusion of OpenXR, expansion of the modkit, engine upgrade, game polish, bug resolution, and new features. We can't help but feel very thankful for your patience as 2022 was an extremely trying year for the team as we transition to these new systems. We want to keep Pavlov fresh and a viable VR title for the years to come. [img]{STEAM_CLAN_IMAGE}/27034643/12b921cd01861974753e68d0f3501a6595be50c5.png[/img]