Update #27 v1.27.0 Celebrating Roguelikes with more Hordes!

Abalon (formerly Summoners Fate)

Abalon is a roguelike adventure that fuses tactical turn-based combat and card strategy. Choose your summoner and explore a tabletop world to discover its secrets. Build the perfect deck, outsmart your enemies and become legend!

[img]{STEAM_CLAN_IMAGE}/40840856/cf60d6b5a7665c653d140643eb4ab0b3a77b02a6.jpg[/img] [h1]Celebrating Roguelikes with more Hordes![/h1] Abalon is a proud to be featured in the [url=https://store.steampowered.com/sale/roguelikecelebration2023]2023 Roguelike Celebration[/url] alongside a curated collection of other fantastic games created by fellow passionate developers. For the duration of this event and through to the end of Steam Scream Fest, Abalon is on sale for 40% off. Don't miss your chance to fight the spooky hordes of withereds, vampires, and other horrific monsters this Halloween season with our latest major update: Horde Survival! https://store.steampowered.com/app/1681840/Abalon/?utm_source=roguelikeCelebration2023Sale [h1]Speaking of Hordes...[/h1] I'm both shocked and amazed that one of our players, mr.kitty, was the first to complete all 20 waves of endless mode. I truly didn't expect anyone to survive this far in our first week, but I did hide a little easter egg at the end for the first player that managed to achieve it just in case. As promised by said easter egg, I'm making good on my promise to add additional waves and ensure the horde is truly endless. Congratulations, mr.kitty! [img]{STEAM_CLAN_IMAGE}/40840856/4df20289e05cf075e98c2f263e30f79b7862d661.png[/img] Traps were a key element of mr.kitty's strategy, so I've armed higher wave summoners with spells that can clear your traps. The v1.27.0 update adds an additional 4 waves to endless mode as well as several key changes I hope will keep you challenged a little longer this time. Keep up your amazing gameplay, and I'll keep expanding the horde throughout the end of this month. Speaking of amazing player strategies, I'd also recognize the following players: Lykurgos, puninokp, Kiro, Dustbunney, Agent Merlin, 1499148650 and stauchd who devised a clever tactic of creating their own horde of withereds to defeat and transmogrify the enemy horde. I hadn't anticipated the chaos that could happen: [previewyoutube=Mc8s9uVBBAY;full][/previewyoutube] Effectively, these player-created withered hordes turned Abalon into an auto-battler. The problem, though, is that they were so effective that their hordes eventually filled the entire board, making it impossible for the enemies to spawn. To remedy this, I've added a new rule to Horde Survival: [b]"Copied units do not persist between waves."[/b] Additionally, enemies can now spawn in the player spawn area if their spawn area is completely blocked. You'll still be able to keep your summoned withereds, but the copies they create will no longer remain, making it a little more difficult to mass a huge horde. I reached this decision after deliberation and discussion with our Discord community. I always like to understand the impact of balance decisions so I can address bugs like this without taking away the fun and creative strategies you come up with. [h1]v1.27.0 Release Notes[/h1] [olist] [*]Added 4 new waves to endless survival mode. Complete the 24th wave of endless mode and I'll continue adding more. [*]Enemy summoners in endless waves may now carry cleanse spells to remove player created traps. [*]Copied units do not persist to the next wave in survival mode. [*]Enemies in survival mode may now spawn in the player area if the tiles in their spawn area are filled. [*]Fixed an AI sync error that occurred as a result of a speed optimization introduced in the last build. (Thanks kilokkkk, まあええか, bilbort scruomblb, Taokaka, 後藤, 黑翎, and hexau) [*]Guardian Heart now fully heals guardians it's given to, as well as removes all debuffs/mind control effects. [*]Pendant of Ryu Sage will now activate its ability during battle if played in Survival Mode or with the Pyramid Vault. (Previously, it only applied to the next encounter). [*]Sybilla's +1/+1 to summons now persists after wave change in survival mode. (Thanks CoolStory) [*]Fixed Bug: Neuks Scorch Trap. After the initial trigger, this trap leaves behind a tile which has a description telling that it will do 1 damage and instead, it does 4 damage. (Thanks Lykurgos)[/olist] [h1]Your Feedback Matters[/h1] Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved:[olist] [*]Write a Steam review for Abalon - Your reviews help immeasurably with our game discoverability and motivate me to keep developing and improving. I greatly appreciate your reviews, so please take a moment to share one if you haven't yet :) [*]Submit feedback (especially bugs) directly in-game via Settings -> Share Feedback. This makes it really easy for me to reproduce your bugs and nicely organizes your requests into my "to do" list so I don't forget. [*]Post a message on our Steam discussion board. [*]Join our Discord community [*]Instant message me directly on Discord (Username: RossD20Studios) [/olist] Thanks so much! ~Ross