Update #24 1.23.0 Leaderboard Reset, Fixes, and Exciting News

Abalon (formerly Summoners Fate)

Abalon is a roguelike adventure that fuses tactical turn-based combat and card strategy. Choose your summoner and explore a tabletop world to discover its secrets. Build the perfect deck, outsmart your enemies and become legend!

[img]{STEAM_CLAN_IMAGE}/40840856/cef831aaa397d774674a7fa623c94727cf9cc88f.png[/img] Greetings Abalon fans! Today’s update includes a whole bunch more fixes and improvements, leaderboard reset, plus I’ve got some exciting news to share! [h1]Leaderboard Reset[/h1] Per my communication in the last update, I have reset the top leaderboard scores to give everyone in our community a fair shot at the top positions with the latest balance changes and score exploit fixes. I look forward to seeing who will claim the new high scores and earn a place in our next hall of fame. [h1]Seattle SIX Indie Expo[/h1] I’m thrilled to announce that Abalon was selected to showcase in the highly competitive Seattle Indies Expo that’ll take place the weekend of PAX West in Seattle on Sunday, September 3rd from 12pm-9PM on the 3rd floor @ the Motif. Additional details at: https://six.seattleindies.org/ If you live in the Seattle area or are visiting for PAX West, attending the Seattle Indies Expo is a must-experience event for indie game lovers: it’s free, there’s an after-party after 6PM, and no PAX badge is required to attend. I’ll be there in person showcasing our exhibition demo on a number of different devices, including our upcoming mobile release, and I’m eager to meet new and existing fans alike in person. [h1]Dreamhack Summer Indie Showcase[/h1] Abalon is also currently participating in the Dreamhack Beyond Summer Indie Showcase that runs 8/18 -> 8/27. Be sure to check us out and play some other great indie game demos as well. [h1]v1.23.0 Release Notes[/h1] [olist][*][b]Russian Localization[/b] received a massive update to the translations. (Thanks Neuk) [*][b]Fixed bug[/b] with Finding the Perfect Tree encounter where the Woodcutter axe would not get added to the deck after helping the goblins if player had less than 20 cards. (Thanks Thăm Ngàn) [*][b]Fixed bug[/b] where an exception is thrown when resizing the screen or changing the UI option for Large UI while in the challenge modifier selection screen. [*][b]Save Exploit Fix:[/b] Abalon does does not currently support saving during fate encounters and players have discovered they can exit the game while prompted to avoid undesirable outcomes. To remedy this, I’ve introduced a system that will detect when this exploit is used and prompt the player. You are welcome to use this exploit, but each time you do, it will have an increasingly negative impact on your run score to keep leaderboard rankings fair. [*][b]Fixed bug[/b] Fixed bug where storing the dice roll results could potentially wipe adventure save data if player exited during a roll in an attempt to exploit the save system to try for a different result. [*][b]Fixed bug[/b] where Sojurn's defender ability was behaving in way that confused players. I made a new targeting type for targetsOfAction so that Sojurn filters out allies who are not adjacent as well as enemies. Instead of applying the prevent damage to action, it's now applied to the individual ally units. I also made it so that this ability now triggers on any enemy attack so that it will properly defend units who are surrounding Sojurn, but are not the primary target (ex: when a bear swipes) (Thanks mr.kitty) [*][b]Fixed bug[/b] where touch controls threw exception when attempting to drag a card that could not be played (Thanks Kolbex, DaneSilverHawk) [*][b]Resource Limit:[/b] Set the flag for ignoreResourceLimits to avoid game crashing when texture memory is exhausted. [*][b]Fixed bug[/b] where clicking to cast a card while on the AI's turn would result in the card being stuck in view mode. Disabled click to cast for mobile. [*][b]Fixed bug[/b] where player could discard during the AI's turn, creating a desync with the AI. (Thanks kyon) [*][b]Fixed bug[/b] where the previous update’s fix for challenge run scoring could win the adventure save data of runs with challenge modifiers started in older versions instead of simply not counting the challenge mod scores. (Thanks Reiga) [*][b]Improvement: [/b] Made it so the scrim shows when using touch controls so that there is a way to deselect the currently selected card and view the other choices together. [*][b]Fixed bug[/b] where the extra gold earned from the Cursed Coin artifact could drop into impassable terrain. (Thanks Thăm Ngàn) [*][b]Fixed bug[/b] where, if player clicks to cast on an enemy turn, the card could get stuck in the show position until player’s turn began. [/olist] [h1]Your Feedback Matters[/h1] Just another friendly reminder that I really care about your feedback - it's what drives me to do better with each update. Here's how you can get involved: [list][*]Write a Steam review for Abalon - Your reviews help immeasurably with our game discoverability and motivate me to keep developing and improving. I greatly appreciate your reviews, so please take a moment to share one if you haven't yet :) [*]Submit feedback (especially bugs) directly in-game via Settings -> Share Feedback. This makes it really easy for me to reproduce your bugs and nicely organizes your requests into my "to do" list so I don't forget. [*]Post a message on our [url=https://steamcommunity.com/app/1681840/discussions/]Steam discussion board[/url]. [*]Join our [url=https://discord.gg/d20studios]Discord community[/url] [*]Instant message me directly on Discord (Username: RossD20Studios)[/list] Thanks so much! ~Ross