UPDATE 21 - Rare Metal

SYNTHETIK: Legion Rising

SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/3299eba796974ed79b8832acfd4e711407ad3f78.png[/img] Hey everyone! The next large update is here! With this update we wanted to mainly enrich the attachment system and give some sort of high end goal for each class after level 25. We also worked on controllers, performance and removed the stutters on slow harddrives! We also added Steam Trading cards, Backgrounds and Badges! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/1a56aef79cd6ddde881461255e45be7de9a33c67.png[/img] [h1][b]NEW ATTACHMENTS:[/b][/h1] New Attachment - [b]Silver Bullet Alloy[/b] New Attachment - [b]Backup Printer[/b] New Attachment - [b]Last Straw[/b] [h1][b]NEW RARE ATTACHMENTS:[/b][/h1] We added new rare attachments which can occur when using an upgrade kit! (You notice them on their golden color) New Rare Attachment - [b]Wormhole Gen-3[/b] New Rare Attachment - [b]Spreader[/b] New Rare Attachment - [b]Eraser Cell[/b] New Rare Attachment - [b]Tri-Bolt Cycle[/b] New Rare Attachment - [b]Cranial Targeting CPU[/b] New Rare Attachment - [b]Ammo TP MK2[/b] New Rare Attachment - [b]Super Heavy Compound[/b] New Rare Attachment - [b]Eternium Amalgan[/b] New Rare Attachment - [b]Lucky Dangle[/b] New Rare Attachment - [b]Multiplier[/b] (Old reworked) New Rare Attachment - [b]Hotswap [/b](Old reworked) [i]With the new attachments we wanted to make weapon upgrades less predictable and more exciting, feel more like most other elements of the game. These can be pretty overpowered with the right weapon, but also be way worse, so be careful! [/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/1a56aef79cd6ddde881461255e45be7de9a33c67.png[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/f93812fefde99c94042e4f49857d06cfe766eceb.png[/img] [h1][b]NEW CLASS CHALLENGES[/b][/h1] [b]Base Challenge:[/b] [quote=]Beat the final boss at 140% or higher with a class to get a small bonus for all classes, depending on the class you used![/quote] [b]Insanity Challenge:[/b] [quote=]Beat the final boss at 180% and madness, tactical and hyper adrenaline at 140% Beating the Insanity challenge grants a small new class perk![/quote] [b]Engineer[/b] - (Example) Killing an enemy has a 5% chance to revive it as friendly for a duration [b]Riotguard[/b] - ??? [b]Breacher [/b]- ??? [b]Sniper[/b] - ??? [b]Assassin[/b] - ??? [b]Raider [/b]- ??? [b]Heavy Gunner[/b] - ??? [b]Demolisher [/b]- ??? [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/21496d6d8f2af9feadf22f5538a97494bd8696e9.png[/img] [h1][b]STEAM TRADING CARDS, BADGES, BACKGROUNDS, EMOTES[/b][/h1] We added Steam Trading cards (12 Total), a set of Badges and Backgrounds and emotes you can earn by playing! These can be traded and sold on the marketplace. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/13910e7d6fd4ee146fdddfc2ca46f74f8d378672.png[/img] [h1][b]NEW WEAPON CYCLING[/b][/h1] The Q button now switches between the [b]last [/b]weapon back and forth, no longer cycles through all buttons - The same counts for the A button on Controller - there is a setting for the old behaviour. (Mousewheel / DPad still switches through weapons as usual) [h1][b]CONTROLLER[/b][/h1] Controller Free look can be activated any time by pressing left bumper, which should be much more convenient! New: Modules / Stat upgrade selection popup now has a D-Pad interface New: Items can now be dropped with the D-Pad and the message is included in the tooltip New: Added aiming helpers on controller [h1][b]PERFORMANCE[/b][/h1] Performance is increased in general and we found and removed the hard stutters that could happen on some machines! - More details further below [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/f40b03a5450f603e54419908eca3be053eb35f96.png[/img] [list] [*] Sniper level 0 reworked, no longer grants damage absorption, now has a special shield which starts less shield but gains 20% shield per headshot and gains 3 max shield per headshot kill, which makes early less overpowered and mid-lategame less weak [*] Sniper level 5 now has an additional passive [*] Sniper level 15 now has a weaker version of the old damage absorbtion [*] Sniper prestige is now fixed and grants the pistol firerate properly [*] Sniper K98 Classic ammo 5 > 4 [*] Heavy Gunner level 25 Missiles now work [*] LG-2 no longer incorrecly consumes 2 health on shot [*] Reduced health gain from level 0 by 1 to compensate [*] Heavy gunner really gets extreme stats at level 5 and with the onslaught system, which seems a bit unfair, now he will have increased item cooldowns as a compensation which is a nerf but does not touch his weapon power [*] Fixed Heavy gunner reloading LG-2 when at 0 ammo in mag [*] Special ammo supply starts with one more charge [*] Engineer now gains double from the first stat upgrade [*] Engineer level 10 now also has a new passive effect, recycling 10 items grants one extra drone! and further recycling increases Core minimum stacks [*] Engineer Core drone firerate reduced [*] Fixed auto overclocker right click instantly removing the buff and dealing damage [*] Engineer and Sniper drone now should only fire while infight [*] Reduced time of resonator locations from demo 7 > 5 due to too much clutter [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/05e6a7a92275acb9767ba7e5ba5fb059a67fd276.png[/img] [list] [*] New Item: Brawndo (Found in mystery chests) [*] Heat Spreader deals more damage [*] Fixed Acid grenade applying to wrong player when a player walks over [*] Commando Injection no longer consumes plating [*] Fan of knives now only triggers infight [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/8bb46cb147c89b96f783c7851dcb4c06d456ed19.png[/img] [list] [*] High caliber Sniper weapons now deal 25% bonus elite damage (420, 12.7mm, 14.4mm) [*] Tanks now also are affected by boss damage stat (Sniper weapons, Perks) [*] Sniperdragon now also deals 25% increased boss damage [*] P9000, Flamethrower deals slightly more damage [*] CRX Crossbow no longer generates heat [/list] New ammo: [b]Rubber Grenades[/b] - Unlocked when looting a stun ammo weapon [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/1bd847faacc659984452365bae36a9b1f5cb68a4.png[/img] [h1][b]GENERAL CHANGES[/b][/h1] [list] [*] Fixed attachments not giving 5% damage anymore, and the damage bonus from attachments Is now properly synced when trading a weapon [*] Shake and effects from explosions reduced by distance, and reduced in coop [*] Modules no longer reset from prestige (was unintended) [*] New setting to turn off starter variants research [*] APC boss now drops loot every 10% instead of 15% [*] APC boss now can drop an item at 50% and at 0% [*] Laserline drones no longer pierce shields, damage 150>250 [*] Fixed active items having 1% chance to not trigger on button press [*] Lowered spider truck max spider spawns [*] Fixed around 20 cases of crashes when dying with game over [*] Divine drops have a new effect [*] CRX Crossbow no longer produces heat [*] Varied fixes [/list] [h1][b]KILLS IN COOP[/b][/h1] [list] [*] Changed team behaviour on enemy destroy, so now player 2 properly also gets the kills accounted (previously player 2 would have extreme issues getting stacks which were kill based) [*] Enemy deaths still count as kills for both players [/list] [h1][b]DIFFICULTY[/b][/h1] [list] [*] Fragile effect reduced by 50% [*] Fragile Hp max can no longer go below 200 [*] Reduced enemy aiming speed scaling slightly [/list] [h1][b]PERFORMANCE[/b][/h1] [list] [*] We changed how the audiogroups are handled, please tell us if this removed the stutters/hard lags that happen when playing the first time on a new session. [*] From our tests, the heavy stutters on slower hard-drives are now 99% gone! [*] Improved missile performance, reduced length of trail, changed colors of varied missiles [*] Missile trail now is shorter with reduced particle setting, varied missile got slightly different trails [*] Missile trail now spawns less overlapping trails depending on the setting, reducing trail object amount by factor 2-3 but looks worse, still looking into it [*] Reduced duration of small fires, meaning less at the same time [*] The ground color is now baked into the floor surface, increasing performance slightly [*] Flying dust particles are now affected by particle setting [*] Drawing of enemies when offscreen is now more performant, and even better in solo play [*] NEW setting for disabling the background fog, which helps a bit on low end systems [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/1a56aef79cd6ddde881461255e45be7de9a33c67.png[/img] As always there are a couple other undocumented changes. (We will deploy a small patch early next week to fix any leftover issues, and which will enable coop for the madness, tactical and adrenaline mode.) [quote=] [b][i]Here again big thanks to everybody who voted and reviewed the game during Autumn sale. We broke the 750 ratings mark, you are awesome! We also have something cool planned for december so stay tuned![/i][/b] - FF [/quote] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31930404/763e50a8d79f789f1e4993ee5cc911aaf211cfda.png[/img]