25.3 - QOL

SYNTHETIK: Legion Rising

SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?

Hey everyone, And another small patch with more fixes, improvements and changes. [img]{STEAM_CLAN_IMAGE}/31930404/1bd847faacc659984452365bae36a9b1f5cb68a4.png[/img] [list][*] Added another measure to hopefully fight the coordinate corruption issue (=the coop issues) [*] Temporarily removed Unstable Mass / Blob from Coop regardless of the above [*] Varied fixes and crash fixes [*] Loop movespeed clamped to 200 [i]minimum[/i] [*] Starter weapons no longer count as found weapons for shop calculation [*] Heart cores no longer have a 33% chance to never spawn for a run [*] Heart cores now have a 40% chance to appear each room [*] Enemy bonus armor from Deflect modifier is now properly shown in the worldspace U[/list] [img]{STEAM_CLAN_IMAGE}/31930404/05e6a7a92275acb9767ba7e5ba5fb059a67fd276.png[/img] [list][*] Onslaught system movement speed penalty 10 > 5% [*] Onslaught system double shot 15 > 10 [*] Onslaught system armor 10 > 15 [*] (Reverted Heavy gunner bounce change, now again always bounces) [*] Heavy gunner shield on hit is now increased by difficulty (half scaling) [*] Redline duration from 5+(1*power) to 5+(2*power) [*] Removed power scaling from reconstructor recycling effect random roll [*] GPS now gives (10% * power) scavenging on recycle [*] Reactive plating chance from 1% to 7% [*] Orb of Iron damage from 800 > 1000, watch out for reactive plating synergy [*] Edit: Fixed assassin having hidden perks which were not supposed to be there or already replaced with a new perk (the old luck talent, extra boss damage, healing on boss and elite kills)[/list] [img]{STEAM_CLAN_IMAGE}/31930404/8bb46cb147c89b96f783c7851dcb4c06d456ed19.png[/img] [list][*] Viciator ultra heat from 1 > 0.9, fire rate increased, vulnerability removed [*] AA12 vulnerability perk added (Usually all legendaries have a downside) [*] Auto Boltcaster strange fire rate behaviour removed [*] Annihilator quad shot chance now consumes 2 ammo instead of 1 [*] Particle cannon triple shot chance now consumes 2 instead of 1 as well [*] Double Barrel damage from 1.9x > 1.8x of shotgun ammo [*] X512 perk fire rate bonus fixed, now 75% instead of 35% [*] Impaler scavenging chance from 1% > 10% [*] K95 fire rate slightly improved [*] Eraser DMR damage from 1.5x > 1.65x of laser damage [*] Nemesis Prototype heat from 1.5x to 1.25x [*] MG5 mag size perk removed for technical reasons, mag size 40 > 60 [*] Fixed Vector surprise attack not giving an accuracy bonus [*] Plasma shotgun ammo cost 1>2, mag size 5 > 12 - a bit more forgiving [*] Tri-bolt attachment now calculates ammo cost properly for certain weapons [/list] [img]{STEAM_CLAN_IMAGE}/31930404/2e8de5edeb43a3d34921c7886b9a0eb7307bad7b.png[/img] [quote=Shrike][i]Quote: Shrike[/i] Again we are very sorry about these X,Y coordinate corruption causing the coop issues - the code seems 100% safe, we are looking into upgrading the engine version still, but hopefully this patch also helps with the issue. Over the last 6 months we have also scaled up our team, and as of last monday, we are now 8 people full time (+ some great externals - as opposed to just 2 for the game launch) so you better watch out for the great stuff coming for the future of the Synthetik Universe![/quote] [img]{STEAM_CLAN_IMAGE}/31930404/80d9726144b63a2e52991f5d8d5c678a51571d3f.png[/img] [b]1 time use Special run codes;[/b] enter in chat at the start of a new run! [b]/INSTAGIB /INVOKER /GAU8[/b]