SYNTHETIK is an unforgiving tactical shooter rogue-lite where freedom and experimentation is key. Fight in a world overrun by the Machine Legion and their Gods. Experience the next level in gun-play and dive into unparalleled build options and Android upgrades. Can you defeat the Heart of Armageddon?
Hey everyone,
And another small patch with more fixes, improvements and changes.
[img]{STEAM_CLAN_IMAGE}/31930404/1bd847faacc659984452365bae36a9b1f5cb68a4.png[/img]
[list][*] Added another measure to hopefully fight the coordinate corruption issue (=the coop issues)
[*] Temporarily removed Unstable Mass / Blob from Coop regardless of the above
[*] Varied fixes and crash fixes
[*] Loop movespeed clamped to 200 [i]minimum[/i]
[*] Starter weapons no longer count as found weapons for shop calculation
[*] Heart cores no longer have a 33% chance to never spawn for a run
[*] Heart cores now have a 40% chance to appear each room
[*] Enemy bonus armor from Deflect modifier is now properly shown in the worldspace U[/list]
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[list][*] Onslaught system movement speed penalty 10 > 5%
[*] Onslaught system double shot 15 > 10
[*] Onslaught system armor 10 > 15
[*] (Reverted Heavy gunner bounce change, now again always bounces)
[*] Heavy gunner shield on hit is now increased by difficulty (half scaling)
[*] Redline duration from 5+(1*power) to 5+(2*power)
[*] Removed power scaling from reconstructor recycling effect random roll
[*] GPS now gives (10% * power) scavenging on recycle
[*] Reactive plating chance from 1% to 7%
[*] Orb of Iron damage from 800 > 1000, watch out for reactive plating synergy
[*] Edit: Fixed assassin having hidden perks which were not supposed to be there or already replaced with a new perk (the old luck talent, extra boss damage, healing on boss and elite kills)[/list]
[img]{STEAM_CLAN_IMAGE}/31930404/8bb46cb147c89b96f783c7851dcb4c06d456ed19.png[/img]
[list][*] Viciator ultra heat from 1 > 0.9, fire rate increased, vulnerability removed
[*] AA12 vulnerability perk added (Usually all legendaries have a downside)
[*] Auto Boltcaster strange fire rate behaviour removed
[*] Annihilator quad shot chance now consumes 2 ammo instead of 1
[*] Particle cannon triple shot chance now consumes 2 instead of 1 as well
[*] Double Barrel damage from 1.9x > 1.8x of shotgun ammo
[*] X512 perk fire rate bonus fixed, now 75% instead of 35%
[*] Impaler scavenging chance from 1% > 10%
[*] K95 fire rate slightly improved
[*] Eraser DMR damage from 1.5x > 1.65x of laser damage
[*] Nemesis Prototype heat from 1.5x to 1.25x
[*] MG5 mag size perk removed for technical reasons, mag size 40 > 60
[*] Fixed Vector surprise attack not giving an accuracy bonus
[*] Plasma shotgun ammo cost 1>2, mag size 5 > 12 - a bit more forgiving
[*] Tri-bolt attachment now calculates ammo cost properly for certain weapons
[/list]
[img]{STEAM_CLAN_IMAGE}/31930404/2e8de5edeb43a3d34921c7886b9a0eb7307bad7b.png[/img]
[quote=Shrike][i]Quote: Shrike[/i]
Again we are very sorry about these X,Y coordinate corruption causing the coop issues - the code seems 100% safe, we are looking into upgrading the engine version still, but hopefully this patch also helps with the issue.
Over the last 6 months we have also scaled up our team, and as of last monday, we are now 8 people full time (+ some great externals - as opposed to just 2 for the game launch) so you better watch out for the great stuff coming for the future of the Synthetik Universe![/quote]
[img]{STEAM_CLAN_IMAGE}/31930404/80d9726144b63a2e52991f5d8d5c678a51571d3f.png[/img]
[b]1 time use Special run codes;[/b] enter in chat at the start of a new run!
[b]/INSTAGIB
/INVOKER
/GAU8[/b]