Update 27, Pre-release patch

Might is Right

Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.

This is a massive update, we've been working on it for the past 3 months overall. Although the game as promised in our EA statement was completed a while ago. We wanted to provide a bit more polish to the game, this patch is it. Most of the changes here are cosmetic, they make the game look and sound better. [list] [*] We added voice recordings to the story dialogue, a cookie to anyone who can guess the language :) Thanks to the amazing voice actors that we had the pleasure to work with. [*] UI has received a number of updates. Most notably dialogue UI has been re-designed to fit with the rest of the game better [*] Unit cards have been updated, cards now have a border indicating the strength of the unit. Bosses, Heroes, and Giants all have unique borders. Unit portraits received different backgrounds too, the color of the background represents the general archetype of the unit, such as "assassin", "aoe damage", "melee" etc. This should make it easier to distinguish units in combat and get a better feeling for what the character does. [*] Added credits to the victory screen [*] Added lightmaps to victory and defeat screens (prettier look) [*] A number of minor bugfixed in the story [/list] Initially, we planned to release the game on Christmas, but we decided to postpone the release until February to give us more time to test the game and make sure that everything is as polished as we can make it. Thanks to everyone who has been with us this year, we love you guys, and we hope you're having a wonderful holiday season!