Hello.
I'm back, so is the game.
This update focuses in graphics.
[img]{STEAM_CLAN_IMAGE}/34347451/f6d92764e71fd33c99506c3d00fd63b23f02c89f.jpg[/img]
[list]
[*] Enhanced anime mode shading
[*] Switched from linear to gamma space-->better colours
[*] Antialiasing technique upgrade from FXAA to TAA
[*] Sunset and Night modes!! both added to all nature maps and Sunset to harbour map.
[/list]
[img]{STEAM_CLAN_IMAGE}/34347451/efb3c63c65a77fc39b8abaeaa0e16a0975373c53.jpg[/img]
[list]
[*] Upgraded desert map textures
[/list][img]{STEAM_CLAN_IMAGE}/34347451/666f353b5a5f4fbc3b0330f3abec821e40a171c9.jpg[/img]
[list]
[*] Game engine upgraded
[/list][img]{STEAM_CLAN_IMAGE}/34347451/0a3d6fa9ce90dbbebd50257e096ff00c078f86db.jpg[/img]
Some performance tricks have been implemented, theese dissable some resource consuming features based in distance to player, some minor future tweaks may be needed such as adapting distanced based on quality level etc...
In next update I'll add new tanks, I'll add what probably is most requested tonk, the Leopard 2.
I've a line up of docens of tanks already modelled and whaiting to be rigged. Expect no less than 10 new units on next update!!
I believe multiplayer will be a feature before this year ends.
I keep working on a gigantic super detailed urban map, Akihabara map.
You can follow progress on my [url=https://twitter.com/TokyoWarfare]twitter[/url]: https://twitter.com/TokyoWarfare
Xbox update will likely be made on pair with next PC update.
[b]notice[/b]: if you encounter that your keyboard input is not working properly, in options--->Controls---> reset any custom mapping.