Out in the wild.

Tokyo Warfare Turbo

Fast paced arcade tank battles in Japan locations

Hey>> So, the game finally was released out in the wild, huh. TWT is the foundation of my vision for this project, I whant to take T.W to the next level and for so I have moved the whole thing to an state of the art game engine version, rewriten/created a crapton of new code for in return, the game run smoother with better visuals and much better scalability. [b]chit-chat[/b] Overall, I've to say I'm happy with the release on the technicall side, there has been no major issues but the -Earape- issue on some regions [ fixed ], you can find a description of all the quickpatches here: https://steamcommunity.com/app/977390/discussions/0/1798529872641016586/ In its 11 days of life it has almost doubled the player base of what to the original T.W took 2.5+ years, its cool to see so many simultaneous players, looks like this time PvP could be a thing but there is still plenty of room for expanding the community. Thanks for all the feedback that you forwarded me, I've been taking notes of it and fitting the requests/issue fixes in the roadmap if not already added. [b]F2P[/b] As you've seen, this ttime the game has changed the business model to f2p. As clogged Steam is nowadays with absolutelly no quality filter, a 5 year work project has same exposure window as a quickbuck asset filp, so I've switched towards f2p so at least there are absolutelly no entry barriers to the game. I will be adding free and paid DLCs along the development, if you enjoy the game please extend the experience with one of theese as this greatly helps me focussing on the development rather than having to halt it because I've to do stuff like sand/restore handrails cause I can´t pay a carpenter....like just happened last week... That said a new DLC is around the corner and will add a feature I've been looking for ages, can´t say more now but I think ppl is gonna love it. What can assure you written in my own blood is that I will not milk player base with gold, lootboxes and all that kind of crap designed by the very worst of this industry, I won´t make this game into an slot machine. [b]Multiplayer[/b] Widely requested... It wil come, but first things first, there are plenty of things that need to be enhanced first like tune up the survival, glitched missiles, an so on. [b]Roadmap [/b][-ballpark estimate-] -Fixes and enhancements -Secret DLC and menu customization -Improve spawning system -Nature maps -Add new map -Free map DLC -Improve handling at higher speeds -Improve AI -Multiplayer beta stage -Akihabara map -Final enhancements -XboxOne release || Abandon Early Access -Shinjuku DLC -Tank DLC's -Stuff Be assured unnexpected content will appear withing this public roadmap ;) ------------ edit: If you whant to get in touch you can do so easily on this Discord Server. https://discord.gg/fNnaDqM ------------ Best Pablo