Update #2 - Launch Week Update - Bugs Eliminated!

Renaissance Kingdom Wars

The year is 1510. As wars rage across Europe, Africa, and the Middle East, it is the age of gunpowder and mercenaries - that changed the course of history. You can do it as well, going from a leader of men to the ruler of an empire in this unique mix of RTS and grand strategy.

Hey Everyone, Firstly, we want to express our heartfelt gratitude for your incredible support during our Early Access launch week! We have to admit, the launch didn’t go as smoothly as we’d hoped... Despite extensive testing by our publisher's QA department, ourselves, and our dedicated volunteers, a few bugs managed to sneak through and affected some players. Luckily, only a small percentage of players were affected by most of these bugs—but still—please accept our sincere apologies. We really wanted to launch a perfect Early Access build. Your feedback on our [url=https://discord.gg/ZJU38cMR]Discord[/url] and Steam Community Discussions has been invaluable. It helped us identify and address all the remaining issues and areas needing improvement. Brian and I have been working tirelessly since launch, determined to fix everything, and we’re happy to present today’s major update. This update also includes some features that didn’t make it into the EA launch build, some new art and more. Now... lets take a look at what exactly today`s update #2 (game version 0.36) has to offer. I`m only listing the bigger changes here: [list] [*]Fixed major issue with enemy AI not retreating when attacking player towns or hamlets. [*]Fixed major issue with victory conditions sometimes not working – capture flag/kill most units. [*]Expanded tutorial – added Building Town tutorial and another World Map tutorial. [*]New unit portraits for Falconet, Culverin, and Cannon. [*]Falconet, Culverin, and Cannon now have new art. [*]Resolved the last of the rare game-breaking issues related to being unable to progress. [*]Fixed issue with saving and loading campaigns sometimes loading earlier versions. [*]Fixed issue with loading campaigns sometimes loading the wrong campaign. [*]Fixed all issues with campaign saves not saving some armies. [*]Fixed renaming city issues for towns. [*]Fixed all issues with the auto-save campaign feature. [*]Fixed issues affecting some monitors – unable to alt-tab and then return to the game. [*]Fixed various startup issues with resolution and windowed mode. [*]Fixed issue with players being unable to use Print Screen on some systems. [*]Fixed issue with world map AI not attacking the player in Sandbox mode. [*]Fixed issue with new campaigns where players would sometimes be unable to use auto-resolve. [*]Rebalanced hamlet economy with cheaper units and buildings, making it easier. [*]Corrected heraldry for Holy Roman Empire and France. [*]Corrected about a dozen various historical inaccuracies as reported by our players – more fixes to come. [/list] We thank you for your patience and invite you to keep sharing your experiences and feedback on our [url=https://discord.gg/ZJU38cMR]Discord[/url]. Your input is essential to our ongoing development and improvement efforts. As always - we are forever grateful for your support! -Konstantin & Brian!