Update! 2/28/2024 Controller support!

šŸ‘‹ Hello everyone! I hope all is well. I've been super busy trying to knock out this update, but it's finally finished! šŸŽ‰ Let me walk you through the exciting new features and improvements I've added to the game. šŸŽ® [b]Added full controller support for Microsoft/Playstation.[/b] šŸ’„ [b]Added destructible meshes to all boxes/barrels/etc.[/b] šŸ¤– [b]Made slight adjustments to the enemy AI.[/b] [u]Currently working on a complete AI overhaul, so please stay tuned![/u] āš”ļø [b]Added a death penalty. Players will now lose a percentage of Acurine Dust when killed.[/b] šŸ› ļø [b]Fixed a bug where switching attack styles would be delayed.[/b] šŸ› ļø [b]Fixed a bug causing a delay when interacting with items/chests.[/b] šŸ› ļø [b]Fixed a bug causing a delay when trying to shoot an arrow immediately after ceasing to walk/run.[/b] 🧩 [b]Added a new puzzle mechanic + New item.[/b] šŸ”„ [b]Introducing torches! Yep! Torches :D Use these to solve puzzles. Previously, you would light your arrows, but since the Acurine Ice Shard gives you ice arrows, it didn't make sense to require the player to constantly unequip the ice shard to use the braziers![/b] šŸ•ÆļøšŸ”„ Controller support took a little longer than expected, but I'm thrilled to announce that it's finally finished! šŸŽ® I can't wait for you all to try it out and provide your feedback. 😊 While I'm still hard at work on the next update with some cool new stuff, I couldn't contain my excitement about getting controller support into the demo. That's why I've decided to roll out this update in two parts! Stay tuned for part two, coming soon! šŸš€šŸŽ‰