I would like to start this off by apologizing for my absence. I've been super busy with my daughter being born and dealing with real-life stuff. But I have been working on the game in my free time and will continue to work on it! I've been picking up the pace a bit more and am hoping to spend more time on the game than I have in the past few weeks. Thank you all for your patience! That said, let's get into it! I've made a few changes to the game, which include: š¹ļø [b]Keybinding Menu:[/b] You can now rebind keybinds! šÆ [b]Mouse/Controller Aim Sensitivity:[/b] Options to adjust sensitivity. š® [b]Controller Rumble/Vibration:[/b] Added vibration feedback. š¹ [b]Bow Lock-On (Controller Only):[/b] Ability to lock on while using a bow. š [b]Enemy Respawn:[/b] Enemies now respawn after saving at a lodestone (excluding bosses and mini-bosses). šļø [b]Arcane Spire:[/b] Added a new playable area outside the Spire! Made many changes to the inside layout. š„ [b]Stackable Torches:[/b]Torches are now stackable. š [b]Stamina Adjustment:[/b] Decreased the amount of stamina drained while sprinting. ā© [b]Skip Cutscenes & Combat Tutorial:[/b]Added an option to skip cutscenes and the combat tutorial. āļø[b] Mini Boss Fight Adjustment:[/b] Improved the mini boss fight in the arcane spire, making it less clunky. š¬[b]New Introduction Cutscene:[/b]Added a voice-acted cutscene that provides story and lore, so players have context before diving in. š Bug Fixes: [list] [*] Fixed an issue with the mouse being locked to the game window, preventing ALT + Tab. [*] Fixed destructible meshes flying upon destruction. [*] Fixed the settings menu not closing when unpausing with a keyboard (after unplugging a controller). [*] Fixed a bug where the player's torch would sometimes duplicate in their hand. [/list] I really wanted to get something out to you all. This is the first of two updates I've planned for this month. I'm currently working on the Enemy AI, a potion crafting/upgrading system, and reworking the last level of the demo since there isn't much gameplay in that level. I've got a lot of work to do on the actual game as well, so I'm not sure how many more updates I'll release for the demo. It all depends on the community feedback I receive! I'm not only making this game for me, but I'm also making it for you too! So any and all feedback is greatly appreciated! Again, I'm sorry it has taken me so long to even get a small update out! Between the baby, working on the game, and playing through and bug testing, it's all been very slow going. But I am hoping to pick up the pace here soon!