Update 2.2 - Ride at the lake

Virtual Rides 3 - Funfair Simulator

Design! Control! Ride! Virtual Rides III is here! Set foot in an even bigger, more colorful, and more impressive fairground than ever before! Let your imagination be your guide! Design, control, and ride more than 15 unique attractions!

Hello dear VR3 community, today is the day: A new VR3 update is available for you. [h1]Relaxing at the lake[/h1] We have enlarged the festival area by another piece. There you will find a beautiful body of water, but unfortunately too cold for swimming. But riding a ride with a view of the water sounds good, doesn't it? [img]{STEAM_CLAN_IMAGE}/27454822/998d9b26798219a6fb7ebec6a4d10924b1c525eb.jpg[/img] [h1]New Ride (DLC)[/h1] A new - frequently requested - ride has also made it to the new fairground: Forge. [previewyoutube=EgCz44Aqrec;full][/previewyoutube] You can activate the new ride here: https://store.steampowered.com/app/1833970/Virtual_Rides_3__Forge As always, remember that you can often get a better deal with the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/ [h1]New mid-sized deco parts[/h1] We have added new medium sized deco parts for the middle. [img]{STEAM_CLAN_IMAGE}/27454822/bf148ea55cb9471e4e62e11ad0149caac3febe98.jpg[/img] [h1]Other changes[/h1] [list][*]Added: Running light groups can now be toggled on and off with CTRL + 1-9. [*]Added: It is now possible to filter by your own music in the audio player [*] Added: The tail lights from the Hurricane gondolas can now be colored [*] Improved: The brakes should now grip much better on most rides. [*] Improved: The brakes now release immediately (instead of being released slowly over ~1 second) [*] Improved: The 3rd light-change-program now contains all colors [*] Improved: On a few rides the bounds of the free-fly camera have been increased a bit (especially upwards) [*] Balancing: Kraken 20% slower main motor acceleration, slightly faster eccentric extension [*] Balancing: Hurricane main engine ~15% faster [*] Balancing: "Flying Swing" slightly increased acceleration [*] Balancing: "Chopper" a little more damping and weight [*] Balancing: "Discus" slightly increased arm speed [*] Fixed: The navmesh on the fairground piece from the last update was sometimes loaded incorrectly, so visitors walked strangely [*] Fixed: Visitors were walking across the ride area from the "Ghost Spin". [*] Fixed: Price list at the "Falcon" ride was positioned differently in different LOD levels. [*] Fixed: At the "Centrifuge" a few paint materials were not updated correctly when changing theming [*] Fixed: The color change for the strobo only worked before turning it on. Now the colors can also be changed while the strobo is active. [*] Fixed: Trees were shaking a lot in normal sunny weather. [*] Fixed: "Giant Mill" parked the arm at a slight angle. [*] Fixed: Staff were sometimes still standing on the "Hurricane" plate (are now reset to their original position). [/list] [h1]Like building your own rides?[/h1] For those who haven't seen it yet: We released "Indoorlands" - an indoor amusement park building game - in July. A few days ago there was an update that allows you to build your own rides. [previewyoutube=iffNM8a6EWA;full][/previewyoutube] If this interests you, feel free to check it out: https://store.steampowered.com/app/1378890/Indoorlands/ We hope you like the update. Feel free to leave us your feedback. If you want to talk about VR3, funfairs or rides, feel free to come to our Discord server ( https://discord.gg/2X8WWaK ). If you want to report bugs, you can also do so via our form, which is directly connected to our task system: [url=https://form.asana.com/?k=y08PkIvc6bH-yOYMMGqlXg&d=1154136123937999&fbclid=IwAR3qC2wZtbL2lkK4CV_zBvozAz8DASOK5N2j9yolvZ-2MT5UAVzTAPyvjPE]Here[/url]. - Your Team Pixelsplit