Design! Control! Ride! Virtual Rides III is here! Set foot in an even bigger, more colorful, and more impressive fairground than ever before! Let your imagination be your guide! Design, control, and ride more than 15 unique attractions!
Hi,
today we publish the new update 2.1. At the end of these patch notes (at the very bottom) we have some more news for all ride fans, who not only love funfairs, but also amusement parks... ːsteamhappyː. The update contains the following changes:
[h1]New ride: Flipping Disc[/h1]
We added the long-awaited new "Flipping Disc" ride via DLC.
[img]{STEAM_CLAN_IMAGE}/27454822/25bc46ace9b471789a296e929f85031c7579613e.png[/img]
https://store.steampowered.com/app/1427010
Like always you might get the DLC cheaper via the ultimate bundle:
https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
[h1]Strobe colors & hex colors[/h1]
Many of you wished different colors for the strobe light, so we added a selection for it.
[img]https://media.giphy.com/media/DOqNFLMgcbNHBkY2eA/source.gif[/img]
We also added a hex input field for color selection so it should be much easier to set the perfect colors.
[img]https://media.giphy.com/media/a5ZZqvtmwMlEwE21T3/source.gif[/img]
[h1]Modding improvements[/h1]
We added custom font modding support. In the modding folder (Documents/VR3) you can find "Custom Fonts" now. Throw in .ttf or .otf files and they'll be made accessible in the game. This feature is experimental for now, so please give us your feedback about it.
Additionally some of you players had plenty of custom themes in the game which could lead to memory problems (because all these themes were loaded). Now we just fully load the themes that are actually used by a fully loaded ride. If the ride is unloaded and no other ride uses the theme we unload the theme again.
[h1]Other changes[/h1]
[list]
[*] Added: Setting to select from different microphones (under "Audio")
[*] Added: Setting to disable vomiting of visitors (under "Game")
[*] Improved: Camera bounds for free cam
[*] Improved: The additional logo support frame is hidden now when entering no logo text
[*] Improved: When strobe is active material based lights are also deactivated (like Hurricane gondola headlights)
[*] Improved: Increased Big spin arm acceleration a bit
[*] Improved: Flic Flac gondolas should be a bit more dampened now
[*] Fixed: Clicking map item multiple times would start loading loop
[*] Fixed: Cashbox were not correctly mapped with cashbox texture (important for custom themes)
[*] Fixed: Memory issue with custom themes
[*] Fixed: Fog going in weird directions
[*] Fixed: Big Spin automatically putting podest in safety position when arms are parked
[*] Fixed: Chopper gondola physics acting weird
[*] Fixed: Titan gondola physics acting weird
[*] Fixed: Casino swing backwall being transparent in lower model detail
[*] Fixed: Hurricane gondola decoration being hidden in lower model detail situations
[*] Fixed: Astronaut ride parking upside down
[*] Fixed: "The Falcon" gondola grid texture being invisible sometimes
[*] Fixed: "Giant Mill" engine not rotating correctly when controlled with panel
[*] Fixed: "Giant Mill" not parking correctly
[*] Fixed: Wrong flag order on "Handstand" ride
[*] Unity Engine Update 2019.4
[/list]
We hope you like the update and are happy to receive your feedback. As always thanks to the whole community without you this would not be possible. Feel free to join our Pixelsplit Simulations Discord server: [url=https://discord.gg/fDV3YPA]https://discord.gg/fDV3YPA[/url]
[h1]Indoorlands[/h1]
Yesterday we published our page about our upcoming new game "Indoorlands". Please feel free to check it out and [b]wishlist[/b] the game to stay up to date.
https://store.steampowered.com/app/1378890/Indoorlands
- Your VR3 Team