Update 2.0 - Rides, sounds and confetti

Virtual Rides 3 - Funfair Simulator

Design! Control! Ride! Virtual Rides III is here! Set foot in an even bigger, more colorful, and more impressive fairground than ever before! Let your imagination be your guide! Design, control, and ride more than 15 unique attractions!

Hey, today we're releasing the version 2.0 update. It contains the following improvements and extensions: [h1]Two new rides:[/h1] The Update includes not only one, but two new rides. And as a thank you to our loyal community, one ride is completely free. [h3]'The Giant Mill'[/h3] This huge ride is available for everyone for free: [img]{STEAM_CLAN_IMAGE}/27454822/d6e1166c95713e70a6699e2f4b44426a05b14850.jpg[/img] [h3]'The Astronaut'[/h3] The second new ride brings you and your visitors an outer space experience. Get it as DLC and customize it with our new effect devices: [img]{STEAM_CLAN_IMAGE}/27454822/4378f3bfd99f6956448251f52fea59e044abcc3e.jpg[/img] https://store.steampowered.com/app/1270000 [h1]New effect devices[/h1] We created and implemented 3 new effect devices that enhance the fun and the visual possibilities even further:[olist][*] The Co2 Jet [*] The Confetti Shooter [*] The Skybeam [/olist][img]{STEAM_CLAN_IMAGE}/27454822/9808bda0780369f85c3ae20bae4119ef830e70aa.gif[/img] [h1]Overworked sound implementation[/h1] We reworked the engine sounds and implemented more sound variations including wind noises and creaking noises. Furthermore we're giving the player the opportunity to control the volume ratios for the rides, the jingles and the ambient sounds. [img]{STEAM_CLAN_IMAGE}/27454822/d31d35ad8398e115faafb97ab62573f43f0b4874.png[/img] [h1]Engine upgrade[/h1] We upgraded the whole game engine. This will increase the performance for some users, but much more importantly, it gives us the possibility to work on - and improve - Virtual Rides 3 even more in the future. So the engine upgrade provides the basis for further long term improvements. [h1]Other changes[/h1][list] [*] Fixed: Krake cross engines would rotate strangely without being on [*] Fixed: Krake break not working properly [*] Fixed: Big Spin restraints not colorable [*] Fixed: Break sound on Handstand ride very loud [*] Fixed: Cashier disappearing on Chopper ride [*] Fixed: Crashing game with speed up and running [*] Fixed: Small loading overlay sometimes doesn't stop [*] Fixed: Moving head program resets when leaving ride [*] Fixed: Running lights could stop working when having on-during-strobe enabled [*] Fixed: Trees wouldn't move [*] Many more little bug fixes and optimizations [/list] [h1] Thank you! [/h1] We want to say thanks to our loyal community and hope you enjoy the update we've been working on for quite a long time. We are always happy about feedback, screenshots and discussions on our Pixelsplit Simulations Discord Server. Here is the link: https://discord.gg/fDV3YPA Ride on! - Your VR3 team