Update #188: Auto-Automatic Items

Cyber Knights: Flashpoint

Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!

[img]{STEAM_CLAN_IMAGE}/36740530/ac9936d6eb96b7a8f69a47d480f04bedfcbfaa8f.jpg[/img] We're back for a rapid one-two punch of updates with some important fixes to the new Sector 01 Interchange map, a big upgrade to how Items are handled during missions (no more backpack!), much clearer signposts for HI-POWER Security Devices in their hovers, fixes for the Best in Class Filter, and more. When we've got something this good ready to go, it would be a shame to sit on it, so we're shipping this 50 MB package of goodness tonight! If you like the pace of updates, the new maps or just seeing your feedback translated directly into the game - please be sure to tell a friend, share the game, and leave a review! [h2]Auto-Automatic Items[/h2] [img]{STEAM_CLAN_IMAGE}/36740530/1505dda5a275580704d8c2fb15d6e7a9641bacdb.png[/img] With Update #188, we've removed the Backpack button from the HUD and now all Items automatically join your Talent list immediately. This is so much better and easier for discovery of items, remembering what you've got and being able to test out and preview the Item's range and effect without having to go through the two-step process with the backpack. Not to mention that taking it out of your backpack marked the item for consumption at the end of the mission, meaning that checking your medkit's range cost you the medkit even if you didn't use it. [img]{STEAM_CLAN_IMAGE}/36740530/8d59a40c3cdb6661f93de3759675e0a5e16f7ae0.png[/img] The new auto-automatic system is simpler, gives you all the control to preview, and only consumes items that are used. If you use a charge of any item during a mission, it will be marked as consumed. Items are (as of a few updates ago) also marked in a nice orange tint which makes them stick out against your regular old Talents. Bye-bye backpack, we barely knew ye. [h2]Sector 01 Interchange Fixes[/h2] [img]{STEAM_CLAN_IMAGE}/36740530/d666653c5e6f32aa02945b8cbd6b87feb563d3bd.png[/img] With this update, we've resolved the issue with the broken terminal in the center of this map. It was misconfigured in the final ramp to launching the map yesterday, sorry for the pain we've caused on that one! We also fixed issues with a specific Assassinate VIP starting point that could lead to an automatic defeat in this new mission map. Finally, we fixed a few "open field" reinforcement spawn locations in Rooftop Ziggurat. Enemies should never be appearing out of thin air without a door, elevator or ladder to mark their possible entry points, so if you see this happening, please F10! And thanks to the players who did! [h2]HI-POWER Designation[/h2] [img]{STEAM_CLAN_IMAGE}/36740530/f65a1cfa5d28a5477d035bfea6cea3d2397c44ff.png[/img] If a device upgrades to HI-POWER we have now clearly marked it as such in the hover. This helps make it more clear without having to read the entire text of the hover. We're working toward having full visual VFX upgrade for HI-POWER for all the devices, but for now this is a good step in the right direction. [h2]Best in Class Filter vs Other Filters[/h2] [img]{STEAM_CLAN_IMAGE}/36740530/821010b391b45d4bd9af4622dd47db710cbe786d.png[/img] It turns out the Best in Class filter wasn't the best team player! It was hiding things that shouldn't be hidden as long as filters like Ready to Equip were enabled. With this update, we've rewritten how the filtering works to allow for a dual pass filter (filter once, then filter again) which allows Best in Class to be in the second pass, and therefore it shows what is best in class of what is left from the first filter. Tldr; it works now! Also, if you enable Best in Class in the store, it will be remembered in your inventory. This isn't ideal as it is easy to miss and we will be working toward scoping the different areas in which filters should be remembered better. [h2]v1.9.55 - #188: Auto-Automatic Items - 12/15/2024[/h2] - All items automatically unpack onto your Talent bar, with an orange tint - Items are only consumed if 1 or more charges is used during the mission, backpack is removed from Team button bar in the top left - Added clear "HI-POWER" designation to the hover of any security device that has been upgraded - Fixed issues with "Best in Class" and "Ready to Equip" filters not playing together well - Fixed issues in new "Sector 01 Interchange" where matrix terminal was causing locks - Fixed one Assassinate VIP start point that could lead to auto-defeat in "Sector 01 Interchange" - Fixed bad reinforcement spawn points on Rooftop Ziggurat