Update #15 - Widescreen FOV fix

Today we're releasing a small update with a single fix: [b]Bugfixes:[/b] [list] [*]Fixed FOV setting not working properly in ultrawide/surround aspect ratio setups. [i]FOV setting would be used as the total horizontal angle of the screen, meaning 130º wasn't wide enough on those cases. We've changed so the value is assigned to a 16:9 aspect ratio, and actual FOV is increased/decreased based on the screen aspect ratio.[/i] [/list]