Update #142: UI Overhaul Beta

Approaching Infinity

Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or try diplomacy. Seek powerful artifacts. Mine, trade, and craft. Level up forever or attempt one of 10 victories in hardcore or adventure mode.

Well, there were a lot of bugs. But I also got a lot of cool feature requests. What has changed? Here's a list: [list] [*] Hopefully fixed an apparent crash where a dialog box appears behind an overlay and waits for input. [*] Fixed long rest on away missions [*] Added descriptive text to long rest, and some feedback messages when it fails. [*] Added text descriptions/instructions to lower left of station rooms. [*] Changed the final zoom level to fit the map better. [*] Added station descriptions for data, component cooldown service, and crafting parts. [*] Added red alert status indicator [*] Codes found are now added directly to the captain's log. [*] I made skills stack on the right side instead of along the bottom. I suppose "bottom" should still be an option? IDK. [*] I discovered that my website changed my address and so none of my data collection has been working for a long time. FIXED. [*] Now that I write that, I feel like that happened once before... [*] I rearranged the shipyard display [*] Fixed "install on away mission not change power" [*] Fixed "return from away mission places ship in wrong location" [*] Fixed "i spawned in a cave and there's no way out!" [*] Fixed "Sigorn box shortage quest not completing" [*] A tooltip is displayed for the monster you are currently targeting. (like the old target info window) [*] Added whether your weapons are in range or not to tooltips of entities [*] Added tooltips for more loot items [*] Added tooltips for some UI elements (bars in upper right) [*] Added "hidden" indicator for away missions. [/list] All this is now released in the beta branch, version 1.9a1d I hope to get all the rest of the bugs and features done in the coming week so I can move on to finishing up the rest of this UI stuff and get back to GAMEPLAY!