A dark adventure full of tense moments that will test your skills. Your main goal is to climb to the top while avoiding difficult obstacles and disturbing creatures. NoRoY is very agile, but a single mistake can cause you to lose all your progress. Inspired by games like: Celeste + Getting Over it
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Okay, guys, as you can see, I'm fully committed to making NoRoY the best experience possible. I wanted to create a very fun and challenging game, not an impossible frustration. That's why I'm releasing all these updates.
In this update, I made major changes, especially to NoRoY's movement. I completely changed it, so it's going to feel different, and it's going to take a little time to get used to. But it's even more precise now than it was before. But I tried my best to maintain the smooth feeling! Please let me know how it feels.
[u][b]In this update:[/b][/u]
[list]
[*] NoRoY's movement has been completely changed to be more precise.
[*] Layouts have been changed once again, and more obstacles were removed
[*] The wall pushers no longer take away your jumps.
[*] NoRoY is even less slippery when you're dead.
[*] Getting hit by saws no longer removes jumps.
[*] Getting hit by bugs no longer removes jumps.
[*] The last boss now does less damage and moves slower.
[/list]