Update 1.49C - TacMap & Quick Orders rework, new heights, new modes, and more!

Black One Blood Brothers

Black One Blood Brothers is a tactical military shooter game where strategy and coordination are key. Command a squad of top operators, with unique skills, through high-risk missions around the globe. Customize your crew, plan your missions, and adjust on the fly for a vast replayability.

Calling all Operators, As previously teased and discussed during our first community stream, and paving the way for the highly anticipated update 1.50 that will be released in September, we have a freshly out of the press update for you: introducing Black One Blood Brothers 1.49C. [h1]Main features[/h1] [h2]Operator Height[/h2] Now, you'll be able to custom your operator's height. Your enemies' height will be randomized at spawn as well. [img]{STEAM_CLAN_IMAGE}/40417083/80fd61efd4c04dabbe3116b9927a844e2be8c8ed.gif[/img] [h2]Hardcore Mode in campaign [/h2] Are you ready to face new extreme challenges? Get ready for a mode that will push you to go big or go home. Failing critical objectives or losing all of your operators will lead you to lose the entire campaign, and you'll have to start over again. You'll be able to completely customize your campaign. And bare with us, you'll soon learn more about the different options you have to create your own campaign. [h2]Quick Orders and TacMap revamped[/h2] [img]{STEAM_CLAN_IMAGE}/40417083/9eb66eed7142ad8c4e2d54b5fe6eecbfa221cabb.gif[/img] We heard you! To make the battle map and quick orders easier to use, Helios has made an entire rework of these elements: more accessible, more intuitive, it has never been that simple to use them. For the quick orders panel, the camera is now the cursor to set up the waypoints/points of interest you would like to set, to minimize the impact of the strategic quick orders on your gameplay. [img]{STEAM_CLAN_IMAGE}/40417083/a721e8873b06ef56b77a650c19489f82a06ebe18.gif[/img] We really hope that you will enjoy these intermediate patch notes and rendez-vous early September for a ground breaking update. As usual, you are more than welcome to give us feedback on Discord and social media! See the complete patch notes here: [h3]FEATURED[/h3] [list] [*] Addition: Operator height [*] Addition: Hardcore mode in campaign game mode [*] Addition: Customized difficulty in campaign game mode [*] Overhaul: Battle mode design [*] Overhaul: Quick Orders design [/list] [h3]CONTENT[/h3] [list] [*] Addition: Map Template - Abandoned Mines [*] Addition: New camo on firearm - Tac Desert [*] Addition: New camo on firearm - Brazilian Forest [*] Addition: New camo on firearm - Snow [*] Addition: New camo on firearm - Tac Forest [*] Addition: New camo on firearm - Desert Marpat [*] Addition: New award - Finish 'Serpent's Whisper: Part 1' HARDCORE (6 difficulties) [*] Addition: New award - Finish 'Serpent's Whisper: Part 2' HARDCORE (6 difficulties) [*] Addition: New award - Finish 'Serpent's Whisper: Complete' HARDCORE (6 difficulties) [*] Addition: New award - Finish 'Cover operations' HARDCORE (very short) (6 difficulties) [*] Addition: New award - Finish 'Cover operations' HARDCORE (short) (6 difficulties) [*] Addition: New award - Finish 'Cover operations' HARDCORE (medium) (6 difficulties) [*] Addition: New award - Finish 'Cover operations' HARDCORE (long) (6 difficulties) [*] Addition: New award - Finish 'Cover operations' HARDCORE (very long) (6 difficulties) [*] GAMEPLAY [*] Addition: New gameplay option - Mouse sensitivity when aiming [*] Addition: New gameplay option - Recoil strength [*] Addition: Tutorial on using ballistic shields [*] Addition: Enemies have a chance of being left-handed [*] Addition: The enemies all have different heights [*] Addition: New control mode in quick orders [*] Addition: Shortcut to change the object to throw or place in "Quick Orders" mode [*] Addition: Items in the inventory are categorized as "tools" and "stored items" [*] Addition: Magazines are automatically added and removed from the inventory based on the weapons used by the operator [*] Addition: Attachments are automatically removed from the inventory based on the weapons used by the operator [*] Addition: Auto-save in map editor [*] Improvement: Enemy spawns are disabled around an objective that has just been completed (whether successfully or unsuccessfully) [*] Improvement: "Ambient Music" option has been moved to the "Extras" menu. [*] Improvement: Many texts from the various tutorials [*] Improvement: 3D position of characters considered as objectives (hostage, enemy leader...) [*] Fix: The weapon position on a female operator was too high in first-person view [*] Fix: Frame rate drops when selecting the game mode in the mission menu [*] Fix: Player's current speed was not always correct after using the battle plan mode [*] Fix: Many errors in operator positioning when interacting with doors in "Mall of Eden" [*] Fix: Location of some bridges in "Jin-Shu Temple" map [*] Fix: A map played in "Dynamic Campaign" mode could load an undesired weather [*] AI [*] Improvement: Operators enter primarily from the sides during a "Breach and Clear" action [*] Fix: An operator could fail to follow their squad leader after a team change [*] [/list] [h3] RENDERING[/h3] [list] [*] Fix: Decal errors on some helmets [/list] [h3]UI[/h3] [list] [*] Overhaul: HUD design [*] Overhaul: New input icons [*] Addition: Special input icons for AZERTY keyboard [*] Improvement: Many titles and texts in English [*] Improvement: Many titles and texts in French [*] Improvement: Briefing design [*] Improvement: Position of the windows for operator customization [*] Improvement: "Screen Space Fog Scattering" is enabled by default [*] Fix: List of grenades was not updating correctly when changing operators in the "battle plan" mode [*] Fix: Interface display error when returning from weapon customization [*] Fix: Some icons in the inventory may not have been displayed in the correct ratio [*] Fix: Some french texts [/list]