Update 1.4.5

Regiments

Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.

- Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices - Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour - Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength - Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry - Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission - Added enemy national icon to the Courses of Action menu - Added enemy information on the War Paths results screen - Adjusted the frequency of the 'smaller' nations encountered during War Paths - Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference) - Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon. - Adjusted ADATS speed when fired at ground targets - Adjusted Sheridan to have slightly more stealth rating - Replaced Recon TA with Smoke TA for US 82nd AB - Added Recon TA to US 11th ACR - Fixed tooltips not working for War Paths starting options - Localization fixes and name adjustments - Fixed Dutch not having Taking Fire voice reports - Fixed Dragon ATGM not firing at max range - Fixed Luchs MG texture issue