Winds of Change - Pre-Release Notes

Regiments

Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.

The Winds of Change are gaining strength. The DLC release is almost here. So, let's go through some of the questions. [url={STEAM_CLAN_IMAGE}/37988494/4720050d0aed5bab1512184d002970301a758496.jpg] [img]{STEAM_CLAN_IMAGE}/37988494/4720050d0aed5bab1512184d002970301a758496.jpg[/img][/url] [h2]Release time[/h2] The release is planned for [b]11:00 AM BST / 06:00 EDT / 03:00 AM PDT[/b] 16th August. [h2]Price[/h2] The DLC is priced at [b]$ 12.99 USD[/b], and most regional prices follow standard Steam currency conversion rates. [h2]DLC Update Process[/h2] There are no separate DLC and non-DLC files: everything will be downloaded with the main branch update - you should see version 1.4.0 (or more) in the bottom right corner of the main menu after that. Purchasing the DLC on Steam will unlock the appropriate content. [h2]DLC Content[/h2] As noted above, some of the new content will be available immediately, and some will require DLC purchase: [h3]Main Game Update:[/h3] [list] [*] Air Assault infantry [*] Air Patrol Tac-Aids [*] Towed mortars [*] New units for existing nations [*] Revised base-game Regiments and Task Forces to include these additions [*] New Maps: 2 completely new - Wasteland and Blumenthal, and 6 alternative versions of the existing maps [*] Revised Ammo System: now with Primary, Secondary, and Squad pools[/list] [url={STEAM_CLAN_IMAGE}/37988494/3e98c85bc3b14f699b1a6c0fa4f322c2e5f0af1b.jpg] [img]{STEAM_CLAN_IMAGE}/37988494/3e98c85bc3b14f699b1a6c0fa4f322c2e5f0af1b.jpg[/img][/url] [h3]DLC-only Content:[/h3] [list] [*] [b]War Paths[/b] mode - featuring the highly customizable, procedurally-generated Operations, described in the previous dev log [*] Four new nations: [list] [*] Canada - 3 Regiments, 20 Task Forces [*] Netherlands - 3 Regiments, 17 Task Forces [*] France - 3 Regiments, 19 Task Forces [*] Czechoslovakia - 4 Regiments, 20 Task Forces[/list] [*] Plus a new Soviet regiment, representing the Central Group of Forces, stationed in Czechoslovakia - with 3 new Task Forces[/list] [url={STEAM_CLAN_IMAGE}/37988494/41934a54892c476425aa9785b9e28ea2b8ac6f8f.png] [img]{STEAM_CLAN_IMAGE}/37988494/41934a54892c476425aa9785b9e28ea2b8ac6f8f.png[/img][/url] Note: War Paths' new features, like Courses of Action and Signal Intelligence, won't be added to existing Operations, as they are balanced around not having those. The unit roster in Operations will also remain largely the same, as the save structure makes changes complicated. [h2]Limitations[/h2] As occasionally happens in game development, not everything makes it to the finish line in time. [list] [*] No Air Assault platoons for AI: Sadly, the planning and coordination involved in using those are beyond the current AI architecture. It is the same reason there are no AI Supply platoons. It requires a significant AI rewrite, which I'm planning to do anyway, but may take some considerable time. [*] New Maps aren't set up for Skirmish yet and are available only in War Paths mode. This will be addressed in one of the patches right after the DLC release. [/list] [b]Thanks, and see you on the other side of the release date![/b]