Regiments is a Real-Time Tactics game set in Germany 1989. The Cold War has gone hot, and the inferno is raging. Lead your Regiment through the fires of conflict and the fog of war. Break through the lines, call in artillery, maneuver, feign retreats, stage defenses, counter-attack. Do not relent.
As usual, there are still ocassional issues with how Steam updates the game.
If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files
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[*] Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
[*] Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
[*] Added a platoon tooltip for preplaced strongpoints
[*] Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
[*] Regipedia now displays whether a unit has smoke launchers or not
[*] Added Polish Assault Engineers armed with RPO Rys
[*] Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
[*] Added Faktoria ATGM for Soviets
[*] Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs
[*] Multiple Warsaw Pact and Belgian task forces adjusted
[*] HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
[*] Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
[*] Increased Chapparal ammo to 8 missiles
[*] Increased 'elite' infantry survivability bonus 200%->250%
[*] Survivability bonus now also provides some extra suppression resistance (up to +50%)
[*] Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
[*] Added coaxial MG to OT-64 and OT-62 APCs
[*] Fixed incorrect Spigot ATGM maximum range
[*] Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
[*] Adjusted Strela-10 textures
[*] Fixed some minor issues with damage and accuracy calculations
[*] Fixed mortars unable to do manually-queued fire missions in some cases
[*] Fixed Steam Overlay unpausing the game in the Post-Battle screen
[*] Fixed issues with company soldier count not updating
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