Update 1.4.3 "The Valkyries"

Hi everyone, Update 1.4.3 is now live! A new update for the game has been released which includes a number of improvements and bug fixes to enhance the overall gaming experience. The update addresses issues with game loading and performance, as well as implementing hotfixes to address reported bugs. Notable improvements include improved game stability and faster load times, improved AI behavior and new unit additions. Additionally, the update includes changes to the campaign and map system, and improvements to the user interface and lobby experience. We will continue working together with the community to make sure the game continues to improve in every facet with your continued support. [b]AI Improvements:[/b] -Added an AI difficulty slider that allows the player to customize the aggression level and difficulty based on a historic commander or a custom preference. -Added an AI customization button which allows the player to change the AIs unit setup. -Fixed AI Breech-loading artillery firing only once -AI can now path find through rough terrain, no longer is frozen when confronted with lots of rough terrain -AI Cavalry are now more aggressive instead of hiding in cover -AI aggression on campaigns has been updated depending if they are defensive or offensive -AI willingness to attack has been modified in the campaign depending on chance of victory -AI can now utilize efficiency, fire-at-will, and breech-loaders. -Fixed how AI in campaign purchases units [b]Gameplay Improvements:[/b] -Player no longer loses attack ability when you add a melee attack and cancel it -Fixed hotkey which now enables reserve line to fire -Fixed clashes occurring out of order between players -Fixed cavalry movement exploit which gave players a free charge after switching to line formation -Fixed arrow preview randomly disappearing during a match -Fixed formation bug which allowed the player to use more movement points than possible -Unit can no longer change formation in bogged down tiles -Fixed unit clashes when units are more than 2 tiles away -Updated breakable to occur before cohesion is regained instead of after -Fixed movement point bug when switching from dismounted to mounted and giving a movement point -Fixed cavalry firing range bug which gave players extra range after engaging in melee -Units now appear visually damaged when spawning into campaign battles after being damaged in a previous battle -Fixed field ui breaking after using multi-day battle -Fixed tiles that do not block line of sight -Rifled Breech Loaders to go up by 10 points from 90 —> 100 -Range Drill to go up by 10 points from 40 —> 50 -5 Cohesion to go up by 10 points from 70 —> 80 [b]Connection & Matchmaking Improvements:[/b] -Fixed being disconnected from matches -Fixed ability to join custom games after leaving a match -Popup appears if not connected to the internet -Fixed Map name not appearing in quick match -Fixed Objective zones staying captured when a unit leaves the zone -Fixed AI loadout appearing the same as the loadout between custom and quickmatch -Ranked calibration games have been set from 5 to 10 matches -Fixed ranked mode timer freezing at 23 seconds [b]Campaign & Map Improvements:[/b] -Units now appear damaged on their unit card based on the amount of health remaining -Fixed time period issue which would change flags and map in main menu after a custom game -Battles are dynamically named based on province name and stay on the map to indicate where battles have occurred -Fixed visual bug of winter peach trees floating in Orchards map -Campaign tiles currently in fog of war are now darkened -Age of rifles default order count is now 16 in custom game -Unable to use railway movement speed unless you have the appropriate railway policy -Advanced settings added for creating a campaign -Loading screens for campaign are now specific to the campaign which was chosen -Fixed campaign map being set to 2v2 based on corp amount -Fixed war enthusiasm tiles not ticking down -When a player is intercepted the player is now able to retreat in the campaign -In the campaign the retreat can only happen once per turn [b]User Interface and Lobby Improvements:[/b] -Loading bars have been added to all loading screens -New view added for building an army -Updated start system in the lobby screen for using the bottom button -Weapons now appearing in the information panel during the lobby screen -Updated the default start time of day to afternoon -Fixed French rooster floating in the lobby We will continue our focus for January in bug-fixing. In February will we start working on new content and features again.