I finally have the holidays and I was able to devote more time to finalizing the new update, which you can try right now!
After updating the main menu in the last update 1.4, unfortunately I neglected the loading screen. It still reminded me of the old game design from the demo version. I finally got around to redesigning it. The loading screen got a new stylish design, as well as a new loading progress bar, which I had a hard developing time with because of the difficulties with the game constructor used.
[img]{STEAM_CLAN_IMAGE}/38971015/17b375baf3f1974d8c6f39321b9ba12f7b5298e1.png[/img]
By popular demand, the German language has been added! This seems to have been the most difficult part of the update. There were 1000+ lines of all the text in the game translated. Since I don't speak German, I had to use machine translation, but I tried to translate every line back and check if it made sense. Since there is no functionality for measuring the width of the lines in the game, I had to manually adjust each line to fit the frame of the panels in the game by putting "\n" and "-\n".
[img]{STEAM_CLAN_IMAGE}/38971015/399475b1454fe6cf0dccd36352ce78f0326309c1.png[/img]
Also:
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[*] A parameter with the font used has been added to the beginning of each localization file. All lines in the game will accept the selected font. At the request of one of the players, a second font, Nanum Square Round, has been embedded.
[*] The efficiency of the heat exchangers has been reduced to 90%. The change is designed to get rid of the strange behavior of keeping the sectors at the expense of energy storage overcrowding.
[*] Fixed a bug that allowed any target reseach to be transferred to other saves that did not have a target research selected.
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And other small changes. I hope you enjoy it!