Graphics, competitors, and endings

There have been quite a few changes in these two months. Improved graphics, redesigned pause interface, added competitors, contracts, and endings. About everything in order. [img]{STEAM_CLAN_IMAGE}/38971015/d6bd97f39a11ecd0cf777ee21fb46a5e10c105f7.jpg[/img] [h3]New graphics[/h3] Trees and bushes have been redesigned. They will no longer raise questions about their size against the background of buildings and power lines. The grass has lost its excessive sharpness and has become more smoothed. Vignetting is no longer so sharp, now it will only darken the image at the corners. The overall picture has become more natural and pleasant. [img]{STEAM_CLAN_IMAGE}/38971015/dc0016128f8210eb6e6125b9a978093816b6fc5f.jpg[/img] [h3]Competition[/h3] Meet: a new chart, as well as a table of companies that switch to any statistics that you are interested in. Now competitors exist, and they are also developing with you. In the full version, you can compete with dozens of major power engineers or hundreds of nameless ones. At the end of the century, the best will be chosen! [img]{STEAM_CLAN_IMAGE}/38971015/2c8a52ab845d952ca29485f3fda05f7a656026cf.jpg[/img] [h3]Researches[/h3] The description window has been moved to the right panel. Now it will not overlap with other research nodes. In the new description window, there are useful indicators of implementation and experience. The implementation shows the price of the technology. For it to work, you will have to pay money to implement it. You don't have to implement the research to keep opening the next research in the same branch. The experience indicator shows the amount of experience required to open a research. Even if you don't have enough experience, you will still be able to discover the technology. The progress of the discovery will slow down as much as if you were doing another research in addition to the selected research, which gives you the missing experience points. From now on, it will be extremely pointless to develop a single branch. After opening the research, you can sell it to companies that do not have it. You will earn money, but you will give a head start to your competitors. Whether to do so is up to you. In addition to selling the research, you can also buy it. If the research is open to most power engineers, you can buy it, but it will not give you the experience you need to open other researches. [img]{STEAM_CLAN_IMAGE}/38971015/b2a4682f8fb854eea46b58c3a5ea33bd9430fa56.jpg[/img] [h3]Contracts[/h3] Full-fledged contracts have replaced the boring scale of electricity exports! Now, instead of adjusting the scale, you will have to study the content of the contract, and then calculate your strength. In the section of new contracts will appear.. new contracts. The number of slots is limited. New contracts will move the old ones to the next slot, and the last ones will simply disappear. You can fix the desired contract so that it does not disappear or clear the slots by throwing out non-interesting contracts. After signing the contract, it is transferred to the active contracts section, whose slots are also limited. When the contract is activated, it will export some resource specified in it (so far only electricity). After completing the contract, you will be given a reward. If you break your contract or fail to fulfill it, you will receive a fine and lose your reputation. [img]{STEAM_CLAN_IMAGE}/38971015/8d772ad6aa9e9ab663cd64827643d453a9156788.jpg[/img] [h3]Endings[/h3] Now you can lose. No more playing with zero reputation or a giant credit will not work — the corresponding ending will be called. [img]{STEAM_CLAN_IMAGE}/38971015/290f76a42d0db843132b180fad2a3dccfd1e2553.jpg[/img]