I am currently updating interface in the game. I've almost finished working on the right panel, which includes several different sections.
[h3]ARCHITECTURE[/h3]
In addition to being compact, the menu has become more functional. Now you can hide the unnecessary things in the game, for example, the display of closed territories. To open a closed area, you need to use a new tool designed for this purpose.
[img]{STEAM_CLAN_IMAGE}/38971015/f0d591ba4d75a8e72e30b4ba48b6bf6d25671bdb.png[/img]
[h3]RESOURCES[/h3]
Resources are divided by type. For each type, you can choose different resource (in the demo version, you could only choose 1 for all). You can fix the number of resources and it will be automatically bought or sold when there is a shortage or excess. The more resources you order from the company, the more loyal it will be to you, lowering the price for your product. The capacity of each resource type is limited, and you will have to build and improve warehouses to be able to stock up on a large number of resources.
[img]{STEAM_CLAN_IMAGE}/38971015/172f94113914660616395773d5a08adf098bd19f.png[/img]
[h3]ENGINEERING[/h3]
The engineering menu has undergone many changes. For the sake of compactness, you will only see the power unit that you have selected. Added tools that provide statistics by sector, allowing you to turn off a specific sector or buy a new part.
[img]{STEAM_CLAN_IMAGE}/38971015/49034e12126e8ab328e0025b084cea2833d9aadd.png[/img]
[h3]ABOUT THE PLANS[/h3]
My plans are to redo the control panel, replace the mechanics of selling electricity with the addition of full-fledged contracts that will be offered during the game. Third-generation power plants will be added to allow the use of nuclear reactors. There will also be different endings, depending on how you play, for example, when you lose your reputation, an explosion of a nuclear power unit, or after 100 game years.