Striving for Light: Survival brings the exploration of infinite expanding skill trees to the arena survival roguelite genre. Unlock new characters, weapons, skills and maps, slay hordes of monsters and take on massive boss fights.
Update 1.3 marks the start of Season 4 bringing a big array of crucial improvements, visual enhancements, quality of life features as well as performance improvments to Striving for Light: Survival.
[h1]Season 4[/h1]
With update 1.3 we are starting Leaderboard Season 4.
[h1]New Features:[/h1]
[h3]Character Redesign[/h3]
All remaining 6 characters have received a complete redesign to align them with the latest unknown wanderer redesign. This was a huge undertaking and we hope you enjoy playing with these new characters. We did our best to preserve the personality of each character while bringing the design up to pair with the rest of the game.
[img]{STEAM_CLAN_IMAGE}/43550915/b70605a22d7e067f3d2a1b66688eeaae0c74282f.png[/img][img]{STEAM_CLAN_IMAGE}/43550915/f7ade8f7b4a0dc290d053575173dd7e2bb9148e6.png[/img][img]{STEAM_CLAN_IMAGE}/43550915/d12be1a224afda42e6baaa22cbf172e27110d390.png[/img][img]{STEAM_CLAN_IMAGE}/43550915/4fcd2d026a57627f9f1846e87f07fff880a8b7e5.png[/img][img]{STEAM_CLAN_IMAGE}/43550915/e2b0f75c6d852ebaabcb33a93d10c691ab59508e.png[/img][img]{STEAM_CLAN_IMAGE}/43550915/6691d76cbc35e20fdd1852ee30bbdbe324c7ec4f.png[/img]
[h3]Performance Improvements[/h3]
Performance critical systems have been rewritten and upgraded to improve performance on all attacks, object spawns and companions. This will now also result in faster loading times for entering and exiting the skilltree. Also the enemy pathfinding has completely re-written to make it more efficient.
[h3]Improved skill connection design[/h3]
New skill tree connection line design: All skill trees just got more pretty, introducing a new connection line design.
[img]{STEAM_CLAN_IMAGE}/43550915/c2e1578f8f696905122244d46434d19e40b1cb9a.jpg[/img]
[h3]New Software Cursor:[/h3]
A new software cursor has been implemented that guarantees for all OS and game setting combinations that the mouse cursor is visible. This options is active by default. You can enable/ disable the new software cursor in the options menu.
[h3]Improved Controller & Steam Deck Support: [/h3]
The node navigation for the skilltree and the pathfinder on controller input got a entirely new algorithm to more precisely jump to nodes that are targeted by you thumbstick and d-pad input. The node navigation now works on all screen sizes and window settings and picks targeted notes much more precise. A bug was also fixed that caused tooltips to be hidden to early when navigating the skilltree with controller input.
[h3]Hide Skilltree Tutorials:[/h3]
Added possibility to hide skilltree tutorials. They can be made visible anytime again.
[img]{STEAM_CLAN_IMAGE}/43550915/14335535d7b2349a79b15d27d56110ba7edc0575.jpg[/img]
[h3]Reimagined UI[/h3]
A lot of UI elements in the game have received a fresh look to improve readability
[img]{STEAM_CLAN_IMAGE}/43550915/d1b24d28d4bd5246e8b2cc31dd5449b6b2b0e889.jpg[/img]
[h3]View Achievements during Run[/h3]
You can now view the achievements and unlock requirements from inside your run with the new achievements button from the pause menu.
[h3]Improved Enemy AI[/h3]
The enemy AI got improved with more fluid movement
[h3]Redesigned Range Companions[/h3]
Range companions habe received a redesign.
[img]{STEAM_CLAN_IMAGE}/43550915/e4dae3cd1474fc777eceaf8c8ab59494c1ec2b4f.jpg[/img]
[h1]Major Changes and Improvements:[/h1]
[list]
[*] [b]Tooltips improvements:[/b] Tooltips are now hidden when changing input type from mouse to keys or controller to prevent multiple active tooltips after input type switch. Tooltips are also more responsive.
[*] Smaller damage numbers
[*] Redesigned player level up effect
[*] Complete Options Menu Redesign to group options for better structure and readability
[/list]
[h1]Balancing:[/h1]
[list]
[*] Range companions now have faster attackspeed
[*] Reduced condition damage scaling
[*] Increased collect range skill node now increases collect range by 30% (was 20% before)
[/list]
[h1]Bugfixes:[/h1]
[list]
[*] Fixed a memory leak in replicating projectile skills and weapons
[*] Fixed replicating projectiles not aiming at enemies
[*] Fixed a bug that caused projectiles that scaled with multiple sources to only scale with one source (i.e. scaling with melee and range damage)
[*] Fixed player damage numbers not beeing displayed on certain conditions
[/list]
Thank you, everyone, for your immense support. Without you, the game would not be what it is today.
If you enjoy the game, leaving a Steam review is an incredible way to show your support and help us reach more players.
We truly appreciate each and every one of you!