Striving for Light: Survival brings the exploration of infinite expanding skill trees to the arena survival roguelite genre. Unlock new characters, weapons, skills and maps, slay hordes of monsters and take on massive boss fights.
With update 1.2.0.2 we are addressing some of the very frequent feedback we have received regarding too short early waves. We are also improving the charge mechanic of the new evolution weapons to make losing charges in the early game more forgiving and more relevant in the late game.
[h3]Major Changes and Improvements:[/h3]
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[*] [b]Prolonged Early Waves:[/b] First wave starts with 30s duration (was 24s before). Yes, we have heard your feedback on the early wave duration. Give us feedback how you enjoy it.
[*] [b]Improved Evolution Weapons:[/b] Wildfire's Wrath and Abyssal Hunger weapon charges now are much more forgiving when getting hit in the early game. Getting hit will now reduce your weapon changes by 25% instead of the flat 40 charges. This will prevent to constantly getting offset to 0 weapon charges when getting hit in early waves. Due to the percentage charge losses getting hit in the end-game will have higher impact with better possibilities to gain back those charges quickly as you naturally defeat more enemies on higher waves.
[*] [b]Wildfire's Wrath:[/b] Has slight different evolution steps. Additional projectiles will be granted at 30,80,150,300 charges.
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[h3]Bugfixes: [/h3]
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[*] Fixed a bug that caused skill-tree tooltips to remain active.
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