Striving for Light: Survival brings the exploration of infinite expanding skill trees to the arena survival roguelite genre. Unlock new characters, weapons, skills and maps, slay hordes of monsters and take on massive boss fights.
Update 1.2 is the first of two big updates for Striving for Light: Survival, featuring a complete overhaul of the oldest and most iconic player characters "The Unknown Wanderers", 2 new evolution weapons, a quick restart run option, performance improvements, redesigned effects and visual improvements and much more.
Staying true to our tradition of always delivering MOAR, we're excited to announce that this update is only the first part of a huge update coming a bit later this year with 4 new maps and new uber pinnacle boss fights.
But we know most of you are waiting for Season 3 start, so we are happy to announce the start of Season 3:
[h3]Season 3 start: Saturday 21.9. at around 11am CEST[/h3]
So get ready to climb the ladder! Now lets take a look at what update 1.2 holds in store for you.
[h2]New Features:[/h2]
[list]
[*] [b]New Unknown Wanderer: [/b]The two Unknown Wanderers got completely overhauled. Both wanderers have received a few further stats to make the character choice a bit more exciting.
[img]{STEAM_CLAN_IMAGE}/43550915/aeb1eeb46c1181ae4f2cc3ea9f358227c9a20d00.png[/img][img]{STEAM_CLAN_IMAGE}/43550915/fbfe5da327576afba01b008eed121577036f397a.png[/img]
[b]Melee Unknown Wanderer[/b] starting stats are now: +20 % Melee Damage, -20% Projectile Damage, +5% Dodge Regeneration, +5% Critical Hit Damage
[b]Range Unknown Wanderer[/b] starting stats are now: +20 % Projectile Damage, -20% Melee Damage, +5% Movement Speed, +3 Companion Damage
[*] [b]New Range Weapon: Wildfire's Wrath[/b] is a new evolution range weapon that evolves while defeating enemies. This weapon is gaining up to +3 additional projectiles upon charges. If you get hit some weapon charges will vanish.
[img]{STEAM_CLAN_IMAGE}/43550915/f79992ef5592b10dc83228978d4da3e14be32fff.png[/img]
[*] [b]New Melee Weapon: Abyssal Hunger[/b] is a new evolution weapon that evolves while defeating enemies. This weapon is gaining increased attack range and damage upon charges. If you get hit some weapon charges will vanish.
[img]{STEAM_CLAN_IMAGE}/43550915/8477dbfd3d33a2b020cd6061d704abcefd5488c7.png[/img]
[*] [b]Quick Restart Run:[/b] You can now do a quick run restart on the game over screen without having to confirm your unchanged build and reselect the map
[*] [b] New Attack Direction Indicator:[/b] When using manual aim the direction indicator ring has been redesigned to better visualise the attacking direction without the distracting ring.
[*] [b]Effect Redesign:[/b] Plenty of enemy effects have been updated and redesigned to better match the game perspective.
[img]{STEAM_CLAN_IMAGE}/43550915/d47c4230aaec26deab397b7b6cc613c1930cda43.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43550915/8806e389e360cf891f943082695a7d0b5683ee45.jpg[/img]
[*] [b]New Player Character UI Images:[/b] New player character images in the prepare your run screen.
[/list]
[h3]Improvements:[/h3]
[list]
[*] Performance Improvements: Plenty of performance improvements should allow pushing your builds to new extreme.
[*] Blood Decals: Blood Decals have received normal maps and are now a lot darker to increase screen readability. You can still always turn them off to maximise visual clarity.
[*] UI/UX Improvements: Plenty of UI/UX improvements for all menus with new button icons.
[/list]
[h3]Join the community![/h3]
Want to report a bug or talk with fellow players about the game? You are invited to [url=https://discord.com/invite/GNEBkQDyUb]join our official discord[/url].