Update 1.3 New Dateable Characters, Side Quests and More!

Potion Permit

Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.

Hello fellow chemists! We have some wonderful news for you!✨ Journey back to the town of Moonbury for a whole host of exciting new Potion Permit Content!🔮 [img]{STEAM_CLAN_IMAGE}/38761022/c651eb339e3eb0c904b83ee5b94d5b52410fcfa7.gif[/img] In content update 2, we're thrilled to introduce new romanceable characters, new side quests, mini-games, new events & more! Check out below for a full list of content updates and have a magical day 🌌🌠 [img]{STEAM_CLAN_IMAGE}/38761022/e897e350b13cc99f5679ba572264e8bf99667a66.gif[/img] Check out below for a full list of content updates and have a magical day 🌌🌠 [u][b]Update:[/b][/u] [list] [*] New romanceable characters (Helene and Victor) [*] New arcade mini-games [*] New side quests and events [*] Updated patients' body parts terminology for better UX purposes [*] Rework delete files user interface to prevent player accidentally deleting save file [/list] [u][b]Bug Fix:[/b][/u] [list][*] Fixed restricted element display information while brewing certain potions [*] Fixed carry over save for Leano's friendship quest [*] Fixed multiple new recipe notification unlocked after loading game [*] Fixed control issue navigating between recipes when displaying restricted elements [*] Fixed bushes collider between Myer and Dev/Dan's house [*] Fixed missing cooking recipes: Ginseng Soup and Omelet [*] Fixed carry over save for Ginseng Soup and Omelet cooking recipes [*] Excluded several events that previously related to progression bar within save data [*] Fixed overlapping text from other NPCs within Martha's friendship event [*] Adjusted some body part diagnose point locations [*] Fixed carry over save for Mariele's friendship quest [*] Fixed ginseng soup UX that mistakenly unlock recipe state [*] Fixed character assets glitch [*] Fixed player end position within Landslide Quest [*] Fixed cooking recipe display when is not yet unlocked [*] Fixed minor mouse bug on dog finding NPC [*] Fixed dog Find NPC located on the second floor [*] Fixed dog cannot find NPC [*] Fixed button display problem while shop pop-up displayed [*] Fixed legend didn't show up within photo album user interfaces [*] Fixed tutorial journal showing the wrong button [*] Fixed overlapping tilemap in the Glaze Iceberg [*] Fixed skipped dog's digging interaction during finding NPC [*] Fixed quest tracking position within world map [*] Adjusted text box characters limit in world map [*] Adjusted UX within quest notification specifically after an event [*] Expanded size button confirmation within pop-up UI [*] Fixed Helene character missing sprite [*] Fixed beach umbrella clipping issue [*] Expanded HUD text box character limit [*] Adjusted inventory text box character [*] Adjusted NPC image within quest complete pop-up [*] Fixed graphic glitch near Primerose Sail [*] Fixed point of light graphic glitch within world map [*] Fixed ellipsis within German languages [*] Fixed several missing and misplacement tutorial [*] Fixed reset state quest hint within cauldron [*] Adjusted furniture edit mode user interfaces for better UX [*] Fixed character stuck after NPC interaction [*] Fixed fast travel point name within World Map [*] Fixed overlapping text buttons during diagnosis [*] Fixed carry over save for exploited desert quest [*] Fixed arrow cursor display within bulletin board [*] Fixed pie position within Mercy's friendship event [*] Fixed overlapping NPC image within diagnose complete [*] Adjusted font size within note display to prevent exceeding text within certain languages [*] Fixed dialog box clipping issues within certain area [*] Adjusted text character limit within mini-game [*] Adjusted text character limit within news board whenever there's no active quest [*] Expanded camera confiner size within Town Hall 1F [*] Adjusted table collider within Town Hall 1F [*] Adjusted symptom layout to prevent exceeding text within certain language [*] Adjusted text title issue within obstacle user interface [*] Fixed control input detection issues while the state of the game is inactive [*] Adjusted several pop-up layering problems when interacting with objects [*] Adjusted text for key binding notification [*] Fixed arcade machine object pixel unit [*] Fixed cursor issues after the research mini-game has been completed [*] Fixed cutscene loading screen that sometimes causing image flickering [*] Fixed Dog NPC search interrupted while digging [/list] https://store.steampowered.com/app/1337760/Potion_Permit/