Update 1.3 for the Winter Sale -50%

[img]{STEAM_CLAN_IMAGE}/43308437/fa4c24131251e9a8a115b7dbb830e607fc4e6f32.png[/img] [h1]ːsteamhappyːThe game is on discountːsteamhappyː[/h1] Winter has come, and the holiday season has begun. And I have prepared some fixes and improvements: [list] [h3]Fixes[/h3] [*] I fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield. [*] I also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes. [*] The attack animation of crystal golems has become less jerky. [*] The animation of some enemies would get interrupted when they took damage from the spiked shield. [*] Fixed a bug where enemies could be facing the wrong direction after shooting. [h3]Changed View Mode[/h3] [*] Previously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance. [*] In JRPG battles, grid cells are no longer needed, so they are no longer shown. [*] Also, the Sword and Shield in the hands become completely transparent. [/list]