[img]{STEAM_CLAN_IMAGE}/43308437/fa4c24131251e9a8a115b7dbb830e607fc4e6f32.png[/img]
[h1]ːsteamhappyːThe game is on discountːsteamhappyː[/h1]
Winter has come, and the holiday season has begun.
And I have prepared some fixes and improvements:
[list]
[h3]Fixes[/h3]
[*] I fixed a bug where the game would softlock when an enemy with a very fast death animation died from the spiked shield.
[*] I also improved the background sounds and music: now there is different ambient noise in dungeons, outdoors, and at high altitudes.
[*] The attack animation of crystal golems has become less jerky.
[*] The animation of some enemies would get interrupted when they took damage from the spiked shield.
[*] Fixed a bug where enemies could be facing the wrong direction after shooting.
[h3]Changed View Mode[/h3]
[*] Previously, when looking around, grid cells would be drawn to show where you could move and which cells were dangerous. Now the cells blink smoothly to avoid spoiling the appearance.
[*] In JRPG battles, grid cells are no longer needed, so they are no longer shown.
[*] Also, the Sword and Shield in the hands become completely transparent.
[/list]