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Hello. I have fixed the JRPG mode and made the game a bit more convenient.
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[*] In JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP.
[*] Allies’ HP is now displayed in the HUD.
[*] Fixed a bug where allies did not take damage from the spikes on skeleton shields.
[*] Added sounds for allies.
[*] Previously, in JRPG battles, backstab would randomly cause an ally to skip a turn.
[*] Now, in JRPG battles, the static shield recharges.
[*] The health bar of a dead enemy used to block the health bar of the enemy that jumps into its place. Now it is removed earlier and does not obstruct.
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[*] Descriptions of sword and shield passives, as well as the effects of different ingots, have been added to the abilities menu.
[*] Fixed a bug where the HUD would disappear.
[*] During buying and selling, if there are still items left, the same window remains active and switches to another if the item is out of stock.
[*] When inlaying, the selected socket rotates and pulses to make it more noticeable.
[*] The unnecessary tab with swords no longer distracts when working with the magic wand.
[*] If an ingot is accidentally selected during socketing, the window does not reset but waits for the player to select a magic stone.
[*] Keys now have different icons. When a key is picked up, it is indicated which key was picked up.
[*] Fixed text errors.
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[*] Previously, the grid highlight was ugly, drawn on walls and everything else. Now, in most places, it is drawn only on the floor.
[*] Some players complained about sudden death from falling. I removed these spots but left some so that enemies could shoot at the player, as it affects AI behavior.
[*] Crystals no longer cause panic if shot at.
[*] Fixed a bug where the wand’s backstab ability did not recharge.
[*] Added missing screens to the keymaster’s dialogues when he identifies keys.
[*] Finally, fixed a bug in the finale where enemies would aggro too early.
[*] Added sounds to crystals and changed the sound of mana drops.
[*] Added a visual effect to strong skeletons with halberds to make them immediately distinguishable.
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I hope you appreciate these changes and that the game has indeed become better.