GetToTheGate is a RPG about a girl that needs to reach the Gate to the world of the living while being extremely scared of monsters. When her fear builds up, she loses her mana and runs to safety. Find a shortcut to bypass the enemies and explore the dungeon from a new location ^_^
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Hello. I have fixed the JRPG mode and made the game a bit more convenient.
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[*] In JRPG mode, allies’ HP is saved between battles, and after a battle, they recover 10 HP.
[*] Allies’ HP is now displayed in the HUD.
[*] Fixed a bug where allies did not take damage from the spikes on skeleton shields.
[*] Added sounds for allies.
[*] Previously, in JRPG battles, backstab would randomly cause an ally to skip a turn.
[*] Now, in JRPG battles, the static shield recharges.
[*] The health bar of a dead enemy used to block the health bar of the enemy that jumps into its place. Now it is removed earlier and does not obstruct.
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[*] Descriptions of sword and shield passives, as well as the effects of different ingots, have been added to the abilities menu.
[*] Fixed a bug where the HUD would disappear.
[*] During buying and selling, if there are still items left, the same window remains active and switches to another if the item is out of stock.
[*] When inlaying, the selected socket rotates and pulses to make it more noticeable.
[*] The unnecessary tab with swords no longer distracts when working with the magic wand.
[*] If an ingot is accidentally selected during socketing, the window does not reset but waits for the player to select a magic stone.
[*] Keys now have different icons. When a key is picked up, it is indicated which key was picked up.
[*] Fixed text errors.
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[img]{STEAM_CLAN_IMAGE}/43308437/743927a03381077ccc7d0ffc0580a2f11df22876.png[/img]
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[*] Previously, the grid highlight was ugly, drawn on walls and everything else. Now, in most places, it is drawn only on the floor.
[*] Some players complained about sudden death from falling. I removed these spots but left some so that enemies could shoot at the player, as it affects AI behavior.
[*] Crystals no longer cause panic if shot at.
[*] Fixed a bug where the wand’s backstab ability did not recharge.
[*] Added missing screens to the keymaster’s dialogues when he identifies keys.
[*] Finally, fixed a bug in the finale where enemies would aggro too early.
[*] Added sounds to crystals and changed the sound of mana drops.
[*] Added a visual effect to strong skeletons with halberds to make them immediately distinguishable.
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I hope you appreciate these changes and that the game has indeed become better.