Update 1.3.26 - Knock out

Space Wreck

The biggest little RPG in the world. Post-apocalyptic retro space adventure with an extreme focus on role-playing and replayability. Inch wide, miles deep - intentionally short yet surprisingly deep.

Small patch with a new bit of gameplay update. [list] [*] Change level-up triggering timing & logic. Hopefully, now it'll be clearer when it's SKILL-up, and when it's STRESS-up. [*] Fix impossible to pick up keys from unconscious NPCs (e.g. Priit). Now it should be possible. [*] Fix unconscious companions still following even while floating. [*] Adjust & expand SEPIKODA sabotage endings. [*] Check companions when ending the combat - should prevent reported combat on/off glitching in certain situations. [*] [b]Added a new ability to knock-out NPCs and switch off robots.[/b] [/list] Most notable here, of course, is the new silent / on-lethal takedown option. [img]https://i.ibb.co/Dtz6wVH/Ekr-nuz-mums-2023-10-21-000840.png[/img] It requires you to approach the character undetected (hard) and then pass a melee skill check. If succeeded, the NPC is knocked out (but alive) and you can access their inventory and so on. [img]https://i.ibb.co/5v2SCqy/Ekr-nuz-mums-2023-10-21-001727.png[/img] Seemingly similar but actually for a quite different use case, is the ability to power down a hostile robot, usually in combat. If you get close to a robot and have 5 AP to spare, you can try to power it down using SCITEC skill. (Granted, you pass the roll, of course.) That's it for today, thank you for your feedback!