Leaving the EA orbit on October 10

Space Wreck

The biggest little RPG in the world. Post-apocalyptic retro space adventure with an extreme focus on role-playing and replayability. Inch wide, miles deep - intentionally short yet surprisingly deep.

In less than a week, on October 10, Space Wreck will leave the Early Access program and release properly. What to expect? [h1]Launch expansion[/h1] [img]{STEAM_CLAN_IMAGE}/35810759/557a7aefef26da859a1cb048e779c576bbc53e24.png[/img] The game will launch with a never-before-seen content update - included for everyone, of course - that expands the first location adding new ways to complete the first major task - finding fuel on an abandoned space station. There are new maps to explore, quests to complete, backstories to unravel - and, of course, combat is optional same as everywhere in the game. While usually expansions tend to add late-game content, this is available right from the start. Space Wreck's non-linear structure and the heavy focus on replayability actually benefit from an expanded beginning - after all, it's where every play-through starts. [h1]EA space suit[/h1] [img]{STEAM_CLAN_IMAGE}/35810759/3747c142be9dea227daa7cc6807f330ff3830cba.gif[/img] Over the years, pioneer players have helped us improve the Alpha, Beta and Early Access versions, bracing the bugs first so others don't have to. As a small and symbolic token of gratitude, we are including an [b]EA space suit[/b] item in the game as a subtle reference to everyone who helped to improve the game in numerous ways. Thank you. [img]{STEAM_CLAN_IMAGE}/35810759/e22f3a0aa38cbf5d60debef853d3e334ecbf5cc2.png[/img] The space suit itself is embedded in the game world/lore - that's the equipment worn by the very first outer space miners - [i]early adopters[/i] - that came to the Asteroid Belt and built the stations you explore. It is very old, clunky and has drawbacks however, it is also built with extra redundancy and maximum reliability in mind, so - once you find it - grants higher protection than run-of-the-mill later space suits. [h1]New features, improvements and more[/h1] [img]{STEAM_CLAN_IMAGE}/35810759/f95eae1a82720b8c2e073a35f3332ada818e2589.png[/img] There are a lot of bigger and smaller changes since the last public update (like the centre-on-player button, for example) that we won't cover in detail, here. The game has changed quite a bit over the EA period and even if you've completed it before, I believe it warrants a [short?] replay. After all, it's impossible to even visit half of the locations in a single playthrough. (And that's not even taking into account the gameplay changes for various different character builds.) Until the launch day!