Update 1.3.0 Patch Notes

Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton. [h1] New Progression System [/h1] [list] [*]Score now goes towards Bounty Hunter Rank [*]Each character can increase a stat point permanently for every Hunter Rank earned [*]You can increase Health, Armor, Crit Chance, Attack Speed, or Energy Gain [*]Each Bounty Hunter now has their own unique sets of Fates to unlock [*]Each Bounty Hunter has 15 new Fates, for a total of 120 new Fates [*]New Fates are unlocked every 2 Bounty Hunter Ranks [*]Fates are designed to be paired with each other. Experiment and find the best combinations to victory. [/list] [h1] Revamped Difficulty [/h1] [list] [*]Titan has become a much more dangerous place [*]Slow and telegraphed attacks now deal significantly more Damage to the player. These attacks include enemy Rockets, Sniper fire, Shotguns, and Melee attacks [*]Enemies will now spawn near the player more aggressively. If you're looking for a fight, there's always one around the corner [*]Lockdown rooms have been altered to start more slowly and ramp up in difficulty after every enemy wave teleports in [/list] [h1] Balance Changes and Bug Fixes [/h1] [h1] General [/h1] [list] [*]Equipment stats have been increased by about 20% [*]Players now start out with 2.5% higher Move Speed, and gain 1% Move Speed every Level Up, up from 0.5% every Level Up [*]Rocket Turrets have been taken out of stages 1 and 2 and replaced with Mine Turrets [*]Enemy Mines now bounce slightly higher [*]Proc-based Items (such as Accelerant, Vorpal Toxin, Orb Leech) have had their base proc chance increased by 20% [*]Fixed some bugs where stats would sometimes improperly display on the UI [/list] Patriot [list] [*]You now gain Evasion while Grappling towards enemies and walls [/list] Sarin [list] [*]Fixed a bug where Contagion would not attach itself to enemies properly [*]Contagion now attacks 4 times, up from 3 [*]Fixed a bug where Reap would not properly function with Monkey Wrench and Inductor Items [*]Reap now deals 50% of an enemy's Poison Damage instantly, up from 35% [*]Poison Nova projectiles now move 20% faster [/list] Minerva [list] [*]Time Stop now properly destroys enemy destructible projectiles [*]Minerva now gains Evasion after hitting an enemy with Void Blast and moving backwards away from the blast [*]Chaotic Bolt now fires 4 bolts, up from 2 [*]Chaotic Bolt's initial Damage is now 25%, down from 100% [/list] Maverick [list] [*]Greatly increased Magnum Shot's attack speed [*]Fan the Hammer's initial bullet is now much more accurate [/list] Graham [list] [*]Fixed an issue where some enemy attacks will stop Shoulder Charge from moving through them. You should now properly break through enemy attacks. [*]Greatly increased Shotgun Blast's attack speed [*]Micro Turret now attacks 20% faster [*]Micro Turret and Tesla Tower animations are now faster [/list] Psycho [list] [*]Decreased Detonate's Cooldown to 4 seconds, down from 5 seconds [*]Decreased Shock Bomb's Cooldown to 7.5 seconds, down from 9 seconds [/list]