Update 1.3.0 brings a large list of new features, balance changes, and bug fixes to Hecaton.
[h1]
New Progression System
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[list]
[*]Score now goes towards Bounty Hunter Rank
[*]Each character can increase a stat point permanently for every Hunter Rank earned
[*]You can increase Health, Armor, Crit Chance, Attack Speed, or Energy Gain
[*]Each Bounty Hunter now has their own unique sets of Fates to unlock
[*]Each Bounty Hunter has 15 new Fates, for a total of 120 new Fates
[*]New Fates are unlocked every 2 Bounty Hunter Ranks
[*]Fates are designed to be paired with each other. Experiment and find the best combinations to victory.
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[h1]
Revamped Difficulty
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[list]
[*]Titan has become a much more dangerous place
[*]Slow and telegraphed attacks now deal significantly more Damage to the player. These attacks include enemy Rockets, Sniper fire, Shotguns, and Melee attacks
[*]Enemies will now spawn near the player more aggressively. If you're looking for a fight, there's always one around the corner
[*]Lockdown rooms have been altered to start more slowly and ramp up in difficulty after every enemy wave teleports in
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[h1]
Balance Changes and Bug Fixes
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[h1]
General
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[list]
[*]Equipment stats have been increased by about 20%
[*]Players now start out with 2.5% higher Move Speed, and gain 1% Move Speed every Level Up, up from 0.5% every Level Up
[*]Rocket Turrets have been taken out of stages 1 and 2 and replaced with Mine Turrets
[*]Enemy Mines now bounce slightly higher
[*]Proc-based Items (such as Accelerant, Vorpal Toxin, Orb Leech) have had their base proc chance increased by 20%
[*]Fixed some bugs where stats would sometimes improperly display on the UI
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Patriot
[list]
[*]You now gain Evasion while Grappling towards enemies and walls
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Sarin
[list]
[*]Fixed a bug where Contagion would not attach itself to enemies properly
[*]Contagion now attacks 4 times, up from 3
[*]Fixed a bug where Reap would not properly function with Monkey Wrench and Inductor Items
[*]Reap now deals 50% of an enemy's Poison Damage instantly, up from 35%
[*]Poison Nova projectiles now move 20% faster
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Minerva
[list]
[*]Time Stop now properly destroys enemy destructible projectiles
[*]Minerva now gains Evasion after hitting an enemy with Void Blast and moving backwards away from the blast
[*]Chaotic Bolt now fires 4 bolts, up from 2
[*]Chaotic Bolt's initial Damage is now 25%, down from 100%
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Maverick
[list]
[*]Greatly increased Magnum Shot's attack speed
[*]Fan the Hammer's initial bullet is now much more accurate
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Graham
[list]
[*]Fixed an issue where some enemy attacks will stop Shoulder Charge from moving through them. You should now properly break through enemy attacks.
[*]Greatly increased Shotgun Blast's attack speed
[*]Micro Turret now attacks 20% faster
[*]Micro Turret and Tesla Tower animations are now faster
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Psycho
[list]
[*]Decreased Detonate's Cooldown to 4 seconds, down from 5 seconds
[*]Decreased Shock Bomb's Cooldown to 7.5 seconds, down from 9 seconds
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