Update 1.1 will arrive sometime next week.
It primarily addresses issues with current map design.
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[*]Current maps will be cut in half. For example, the current map Twin Falls will be split into two maps: one called Upper Twin Falls and another called Lower Twin Falls.
[*]Map flow will now be standardized. All maps will have the same flow of
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[*]Destroy the Transmitter to Open the Door
[*]Get to the Boss Teleporter and fight the Boss
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[*]Previously, some maps became a bit too confusing with multiple Transmitters and multiple Doors.
[*]This will also result in much more map variety. For example, Stage 1's map choice will increase from 3 to 6.
[*]Each new map will also have a new unique Large Chest. As a result, Items and Bounty Hunters with a specific Large Chest Counter will have their requirements released.
[*]Some other changes will also be rolled into this update
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The resulting changes pushes the game flow more into Action and de-emphasizes the feeling of getting lost in larger areas.