Mechabellum is a rewarding tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. Command mechanized army in a battle against humans or AI, customize your units and strategically place them on the battlefield to watch them destroy your enemies.
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Hello commanders, Update 1.2 is finally here. This update will be carried out at 9:00 AM on January 2, 2025, UTC time. At that time, the server will undergo update maintenance for approximately 360 minutes.
[h2]New Season Rewards[/h2]
We have prepared many new season rewards for you in Season 2, and we have made it faster for you to progress through the rewards tree.
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Just like before, at the beginning of the new season, your Combat Power and Insight will be reset to 1, and your MMR will be reset to 90% of the original. At the same time, the system will issue rewards such as Medals and Credits based on your performance in the previous season. In addition, all Season Points that were not spent in the previous season will be converted into Credits.
[h2]New Unit: Raiden[/h2]
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Raiden is a new giant flying unit that emits three lightning bolts to hit three different targets with each attack. It is good at fighting medium-sized units and has multiple unique Techs.
[h2]Unit Remake: Sabertooth[/h2]
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We are always looking for ways to revamp old units. This time we have completely remade the model of the Sabertooth and added a new Tech [Secondary Armament] to it. The new Sabertooth will appear in the initial unit selection, this will significantly increase the variety of the initial unit lineup.
[h2]Unit Repositioned: Overlord[/h2]
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We have always imagined Overlord being a huge battleship. With the addition of the new aerial unit Raiden, we finally have the opportunity to reposition Overlord. The adjusted Overlord has become larger, stronger, and more expensive, making it a more powerful presence than other giant units.
[h2]New Survival/Brawl Mode Unit: Death Knell[/h2]
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Now players can find the Death Knell in unit reinforcement cards in Survival Mode and Brawl Mode. Death Knell is an extremely powerful Titan-class unit and the ultimate form of Melting Point, it can also be a potential counter to many popular strategies in the 4-Player Brawl Mode.
[h2]New Expert: Intensive Training Expert[/h2]
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Training Specialist obtains an extra 50 supplies in the first round and gets 1 Intensive Training for free. We think this specialist may provide interesting ways to introduce unusual matchups in earlier rounds.
[h2]Performance Optimization[/h2]
Optimized the rendering performance of UI.
[h2]Balance adjustment[/h2]
Sabertooth
[list]
[*] New Tech [Secondary Armament]: Install one secondary gun on both the left and right sides of the Sabertooth. Secondary guns have a range of 95, attack every 4s to deal 2000 damage. Damage increases by 2000 per unit Rank increased.
[*] Attack interval increased from 3s to 3.6s (20% increase).
[*] ATK increased from 6000 to 7372 (22.8% increase) .
[*] HP decreased from 15258 to 14801 (3% decrease).
[*] The cost of [Doubleshot] increased from 100 to 150.
[*] The cost of [Missile interceptor] decreased from 200 to 150.
[*] The EXP required to rank up increased by 20%.
[/list]
Developer's note: The new Sabertooth becomes stronger against heavy units, but weaker against light units.
Overlord
[list]
[*] Cost increased from 400 to 500 (25% increase).
[*] HP increased from 15294 to 21412 (40% increase).
[*] ATK increased from 3742 to 5238 (40% increase).
[*] Damage to Player HP increased from 350 to 400
[*] [Mothership] now produces 5 Wasp instead of 4.
[*] Overlord Artillery's damage increased from 5500 to 7000.
[*] The cost of [Photon Emmision] decreased from 350 to 300.
[*] The cost of [Field Maintenance] increased from 150 to 250.
[/list]
Developer's note: We are likely to make adjustments to the overlord again in the coming weeks based on statistical data.
Arclight
[list]
[*] The EXP required to rank up increased by 30%.
[*] The cost of [Charge Shot] decreased from 200 to 150.
[/list]
Wasp
[list]
[*] The cost of the [Jump Drive] increased from 50 to 100.
[*] The cost of [Electromagnetic Shot] decreased from 200 to 100.
[*] The cost of [Ignite] decreased from 200 to 100.
[/list]
Wraith
[list]
[*] Movement speed decreases from 12 to 10.
[*] Range increased from 55 to 60.
[/list]
Tarantula
[list]
[*] The EXP required to rank up increased by 10%.
[*] HP decreased from 15,631 to 15,162 (3% decrease)
[/list]
Stormcaller
[list]
[*] ATK decreased from 821 to 796 (3% decrease).
[/list]
Unit Drops
[list]
[*] Drops of high-level and large amount units will appear less frequently.
[/list]
Bugfixes
[list]
[*] Fixed multiple issues that could cause the game to freeze.
[/list]