Update 1.1.1 No More Combat Power Loss

Mechabellum

Mechabellum is a rewarding tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. Command mechanized army in a battle against humans or AI, customize your units and strategically place them on the battlefield to watch them destroy your enemies.

Season 2 of Mechabellum is near. To enable more players to obtain more seasonal rewards before the end of Season 1, we have further adjusted the Combat Power system. We also added a new initial specialist and some new unit variants to the game, as well as some balance adjustments. [h2]Combat Power Adjustments[/h2] [list] [*]Players outside the top 200 worldwide no longer lose combat power when defeated. [*]Increased combat power gained when winning for players outside the top 200 worldwide. [*]Players in the top 200 worldwide can lose up to 600 combat power in a battle. Developer's Note: With these changes, we hope to enable players with lower Combat Power to increase their Combat Power faster while still keeping the Combat Power leaderboard competitive. [/list] [h2]New Specialist[/h2] [list] [*]New specialist [Missile Specialist]: Get 2 [Missile Strike] for free on round 2. Developer's Note: Missile Specialist is the first in a series of new specialists, and we plan to add more specialists who provide Battlefield Powers and Equipment Items in the coming month. [/list] [h2]New Variants[/h2] [list] [*]New variant [Extended Range Phantom Ray]: increases Phantom Ray's range by 20, but decreases HP by 40%. [*]New variant [Mass-Produced Sandworm]: Decreases the recruitment cost of Sandworm by 100, but decreases Sandworm's ATK by 30% and HP by 30%. [/list] [h2]Balance Adjustments[/h2] [h3]Crawler[/h3] [list] [*]HP decreased from 292 to 277 (5% decrease). [*][Loose Formation]'s HP reduction increased from 30% to 40%. [*]The cost of [Mechanical Rage] decreased from 200 to 150. [*]The cost of [Impact Drill] decreased from 200 to 150. [*][Subterranean Blitz]'s damage reduction increased from 50% to 55% Developer's Note: By reducing the HP of Crawlers, we hope that Fangs and Mustangs will be better against Crawlers in the early game. [/list] [h3]Overlord[/h3] [list] [*]HP decreased from 16099 to 15294 (5% decrease). [*][High-Explosive Ammo]'s ATK reduction increased from 30% to 40%. Developer's Note: In the mid and low MMR ranges, players often feel helpless when facing a large number of high-level Overlords. This adjustment hopes to give cheaper units a better chance against Overlords while also maintaining the basic role of Overlords intact. [/list] [h3]Sledgehammer[/h3] [list] [*]The EXP required to rank up increased by 25%. Developer's Note: While not very powerful in lower MMR ranges, some Sledgehammer strategies have above-average win rates in higher MMR ranges above 2000. We hope to nerf these strategies by slowing down Sledgehammer's promotion speed. [/list] [h3]Wraith[/h3] [list] [*]The cost of [Degeneration Beam] decreased from 300 to 250. Developer's Note: We hope to increase Wraith's usage rate by making its supporting Tech cheaper. [/list] [h3]Scorpion[/h3] [list] [*]ATK increased from 10047 to 10650 (6% increase). [*][Siege Mode]'s range bonus increased from 80 to 100. [*]Developer's note: We hope to increase Scorpion's usage rate by making it stronger against high HP units. [/list] [h3]Phantom Ray[/h3] [list] [*]The cost of [Stealth Clock] increased from 200 to 250. [*]The cost of [Sticky Oil Bomb] decreased from 200 to 100. [*]The cost of [Burst Mode] decreased from 250 to 200. Developer's Note: As a new unit, the Phantom Ray has a surprisingly balanced win rate. However, some Phantom Ray Techs do not see enough usage. These changes aim to balance the usage rate for all Phantom Ray Techs. [/list] [h3]Equipment[/h3] [list] [*][Nano Repair Kit] adjusted from level 2 to level 3. Developer's Note: While the Nano Repair Kit's win rate isn't particularly impressive, it can be very powerful in certain situations, so we decided to change it from a level 2 card to a level 3 card. [/list] [h3]Unit drops[/h3] [list] [*]The cost of high-level Sandworm cards has been increased. Developer's Note: Although the overall win rate of Sandworms is not outstanding, the impact of high-level Sandworm reinforcements on the battlefield is significantly greater than that of other giant units. This change hopes to weaken the impact of high-level Sandworm reinforcements. [/list] [h2]Others[/h2] [list] [*]Optimized the sound effects of the Phantom Ray. [*]Fixed and optimized several localized texts based on community feedback. [/list]