Update 1.2 is already in beta

First Feudal

Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.

[img]{STEAM_CLAN_IMAGE}/31155142/3d2f12de53790f89b66972dd9133dfcd570b03cb.jpg[/img] [b]New features:[/b] - Origin is a special trait that affects all villagers, giving significant bonuses, new mechanics, and also penalties. You can choose one of five origin before starting a new game: Tribe, Druids, Highlanders, Nomads, Merchants. Origin allows you to emphasize your play style from the beginning or try a new challenge when you become an experienced feudal lord. - The fortress system is completely reworked: the current fortress walls and towers are removed from the game, and they replaced by a wide fortress wall on which archers can climb to receive bonuses on defense, accuracy and firing range. So you can use all of your archers power to defend your village from any side. Also, durability of the walls will become much higher and enemies will have more archers and less melee warriors - Added new event: lightning can strike a storage placed not under the roof - Science tree is reworked a bit - Improved art of some game elements: crosshair cursor, mountains, death animation, burning animation - Dirty dishes remain after some food. This dishes need to be washed before re-using - Main square can be relocated and throne can be built/relocated on the square now Full list of changes will be published upon release to default version Please note that new update doesn't support saves from previous versions but current version will be still able in Steam If you want switch version to Beta - press RMB on the First feudal in the games library -> Properties -> Betas -> and select version "beta".