Update "Karma" (1.3) is released!

First Feudal

Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.

[img]{STEAM_CLAN_IMAGE}/31155142/469518f8b938b9c86a613215c8c6c85b72b1b87e.png[/img] [b]New features:[/b] - Added two new events. Happening of these events depends on player's behavior - how aggressive or friendly decisions he make during other events - Changes for "Druid" origin: • Peasants near any tree get happiness bonus similar to roof bonus and lightning will not hit storages near to trees. Tiles near to trees are displayed on the roof map • Darkness penalty is reduced and small visibility zone is added for citizens without torches • Added a map for displaying all tiles in 3-meter radius from trees • Light armor and ranged weapons have increased priority for peasants by default - Changes for "Nomad" origin: • Removed equipment craft quality penalty • Added 10% penalty for getting science points • Light armor and ranged weapons have increased priority for peasants by default - Heavy armor has increased priority for "Highlander" peasants by default - List of interface improvements: • Decision buttons locked for a short time after event appearing so buttons will not be pressed by mistake • Added a message after switching to strategic or tactics mode • Added blackout at the edges of the screen during the pause • Improved animation for stamina and health spending • Origin info added to the statistic screen • List of positive and negative effects is added to popup for next peasant timer • Fortress stairs can now be built only in right places near to the castle wall - Significantly increased stamina regeneration rate [b]Minor features:[/b] - Farmer profession can now be unlocked by building seed extractor - Added "mute all sound" setting to the audio settings - Peasant "calls" neighbor peasants to battle after detecting an enemy (previously all peasants have separate enemy detecting radius) [b]Bugfixes:[/b] - Significantly improved game memory usage especially on saving and loading. Previously lack of memory can cause a game crash - Fixed a rare crash caused by checking is lightning hit any storage or not - Fixed an issue where massive farm removing didn't work on farms planted before last loading - Fixed an issue in cooperative mode where only player who completed task heard the sound of it - Fixed an issue where peasant could return outside during snowstorm before getting "Warmed" buff - Fixed an issue where hunters with shields used block sometimes during hunting - Fixed an issue where starving peasant notification didn't disappeared after feeding peasants by event decision French localization for the new update is not ready yet and will be added in future updates