Update 1.2 Announcement

First Feudal

Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.

[img]{STEAM_CLAN_IMAGE}/31155142/90808e0085f872b7dfe78ebc8e0cd16d4da187ef.jpg[/img] Hello everyone! Mid of the summer and 35°C, what a nice time to... work on the next update! The key features of this update are the origins and the rework of the fortification system. Origin is a special trait that affects all villagers, giving significant bonuses, new mechanics, and also penalties. Origin allows you to emphasize your play style from the beginning or try a new challenge when you become an experienced feudal lord. For now, we are working on five origins: • Tribe - chieftain (feudal lord) plays a most important role in the tribe. Feudal lord is few times stronger and smarter than any peasant and gets new stats faster. He can handle raids, wolves, and bears by himself and starts with copper sword. But he can't sit on the stone throne - he have to work with his villagers and defend them. And every villager's death is a real hit for the feudal lord. • Druids - children of the forest and friends of nature who can grow farms much better than anyone. Druids love forest and love to be among trees. After cutting a tree, they immediately plant a new one. But druids are not good at stone mining and can't build fortress walls. Druids don't need braziers to shoot incendiary arrows and feudal lord starts with short bow and pack of arrows. • Highlanders - real workers. They are masters of crafting, smithing, and mining. And their floors are as good for traveling as roads. However, highlanders avoid other people, so their village grows much slower. Also, they are tough warriors and feudal lord starts with copper shield. • Steppe nomads - perfect hunters and herdsmans, but worthless farmers. Ration of nomads is modest and they even have no need to wash the dishes. Their village grows really fast because they can enslave some of defeated enemies and can get more money from robbing caravans. But their artisans and weaponsmith are lazy at work. Nomads like light armor and their vitality is poor. Feudal lord starts with whip so he can "motivate" his lazy workers. • Merchants - experts of trading. Merchants can buy and sell anything at best prices, but they are terrible at crafting equipment. And they are good at solving problems with gold - they can get 50% discount or even buy a peasant for the village. Trading is available from the start and feudal lord starts with resources for the first trade tent. The fortress system will be completely reworked: the current fortress walls and towers will be removed from the game, and they will be replaced by a wide fortress wall on which archers can climb to receive bonuses on defense, accuracy and firing range. So you can use all of your archers power to defend your village from any side. Also, durability of the walls will become much higher. The release of the update is planned for mid-August.