Update 1.14.7: Back Holsters

A fresh batch Granvir components is available this update in both the Demo and Multiplayer playtest. Back holsters can be used for a massive versatility boost, enabling the rapid swapping of handheld weapons during combat. Holsters can carry and swap between most weapons but extremely large weapons such as lances cannot be stored. [img]{STEAM_CLAN_IMAGE}/44802204/fcc6856cfcc82dd2997b27c127033005c4576a1a.png[/img] The module pod is another back mounted component arriving this update. This new component supplies a single torso module port allowing for the installation of up to 3 special modules on a well equipped Granvir. [i]0.14.8[/i] [h3]Major Features[/h3] [list] [*]Added holsters, a new component that can store a held weapon. [*]Added the module pod, a new component with a special modules slot that installs into a back slot. [*]Added back mount variants of the EK1 Marshall. [*]The component vendor now always sells one module type component. [*]Added camera movements when dashing and jumping. [/list] [h3]Minor Features[/h3] [list] [*]Added an ammo % display alongside weapons in the inventory. [*]Disabled mouse-over sounds when the application is not focused. [*]Disabled friendly fire on body slam impacts. [*]Added the ability to eject ammunition from an item's detail buttons. [*]Ammunition is no longer removed from unequipped weapons during a mission. [*]Reduced the height of wheat fields to improve their performance. [*]Renamed torso modules to special modules. [*]Changed square panel shop UIs like the scrapyard and modify parts to the high detail rectangular style. [*]Moved the shop comparison tooltip so it no longer overlaps the selected item description. [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed control groups for the mouse forward and backward button mapping in reverse when binding by click. [*]Fixed floating rocks appearing when changing quality settings during a mission. [*]Fixed camera clamp zones getting stuck on after a mission. [/list]