A fresh batch Granvir components is available this update in both the Demo and Multiplayer playtest. Back holsters can be used for a massive versatility boost, enabling the rapid swapping of handheld weapons during combat. Holsters can carry and swap between most weapons but extremely large weapons such as lances cannot be stored.
[img]{STEAM_CLAN_IMAGE}/44802204/fcc6856cfcc82dd2997b27c127033005c4576a1a.png[/img]
The module pod is another back mounted component arriving this update. This new component supplies a single torso module port allowing for the installation of up to 3 special modules on a well equipped Granvir.
[i]0.14.8[/i]
[h3]Major Features[/h3]
[list]
[*]Added holsters, a new component that can store a held weapon.
[*]Added the module pod, a new component with a special modules slot that installs into a back slot.
[*]Added back mount variants of the EK1 Marshall.
[*]The component vendor now always sells one module type component.
[*]Added camera movements when dashing and jumping.
[/list]
[h3]Minor Features[/h3]
[list]
[*]Added an ammo % display alongside weapons in the inventory.
[*]Disabled mouse-over sounds when the application is not focused.
[*]Disabled friendly fire on body slam impacts.
[*]Added the ability to eject ammunition from an item's detail buttons.
[*]Ammunition is no longer removed from unequipped weapons during a mission.
[*]Reduced the height of wheat fields to improve their performance.
[*]Renamed torso modules to special modules.
[*]Changed square panel shop UIs like the scrapyard and modify parts to the high detail rectangular style.
[*]Moved the shop comparison tooltip so it no longer overlaps the selected item description.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*]Fixed control groups for the mouse forward and backward button mapping in reverse when binding by click.
[*]Fixed floating rocks appearing when changing quality settings during a mission.
[*]Fixed camera clamp zones getting stuck on after a mission.
[/list]